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Gleam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #1 | 4.778 | 4.778 |
Visuals | #1 | 4.333 | 4.333 |
Fun Factor | #1 | 3.333 | 3.333 |
Special Object Implementation | #1 | 4.778 | 4.778 |
Audio | #2 | 3.556 | 3.556 |
Overall | #2 | 3.944 | 3.944 |
Gameplay | #6 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
We made light as a source to wake Tegan up!
How did you add the special object?
The curtains are what control the light sources.
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Comments
Awesome concept! Love the visuals, the sound design and the ideas. I did however to run into a few issues, the functionality of the curtains seems to break if you click it too fast. A tutorial would be nice; just an in game demonstration of how the game works is all that would be needed. Otherwise amazing game, your team has done so well!
Thank you so much for your feedback! As a developer playing through the game so many time, I've overlooked the importance of having a tutorial because I was too familiar with the game mechanics; which was one of my mistakes. Again, thanks for the kind feedback!
That was a really fun puzzle game. I felt lie sometimes it was difficult to know how the game would react to something I did, but it was fun going back and trying to get a better score on each level.
Thank you so much for the kind feedback! We will improve on the tutorial side of things!
I love the aesthetic and isometric view. The atmosphere is really relaxing. On the other hand, the gameplay was a bit unintuitive for me, I think the game could have benefited from a tutorial. (curtains, for instance, do not always produce the same amount of light, which feels a bit random)
Thanks a lot of the feedback! We will make improvements definitely on the tutorial part!