Sweet implementation of the theme! I couldn't quite follow the spirit, at one point it told me not to kill anything, but it didn't seem like I could leave the room without killing them, but perhaps I was doing something wrong. Do you win by following the spirit's guidance? Really cool concept and visuals!
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Listen Or Not's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme implementation | #2 | 4.000 | 4.000 |
Visuals | #2 | 3.667 | 3.667 |
Gameplay | #4 | 3.111 | 3.111 |
Overall | #6 | 3.241 | 3.241 |
Fun factor | #8 | 3.222 | 3.222 |
Audio | #8 | 2.778 | 2.778 |
Special Object implementation | #11 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
A spirit tells you "Don't do something".
How did you add the special object?
You need to find a working engine for the car chassis in the basement. Can you complete the mission?
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