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Sethalopod

21
Posts
2
Followers
A member registered May 12, 2020 · View creator page →

Creator of

Recent community posts

Love the graphics (and your shader.txt file :P) ! I was a bit confused initially on how to get to the axe because you can't see the blocks you need to jump on and then couldn't figure out how to use it.

I really liked the concept! I got into an impossible situation when one of my top layers some how got off balance which meant a newly placed block just fell off. I think my tower must have shifted while the top level was being placed.

 Ohhhhh, gotcha, yeah I missed that you needed to kick the boxes next to it.

Woah! Love the art and sounds when hitting things - so satisfying! It felt a little hard to get my hammer spinning at full speed when there were a lot of enemies on screen, but still super fun - great job!

Loved the how the music built up as I collected more memories! The physics felt a little floaty, it would have been nice to have the player fall faster.

Very impressive game - loved the visuals and all the sound effects! I think I learned I'm really bad at measuring on a map T.T

Cool concept! Maybe it was just me but my mouse was hidden when playing which made it really hard to aim.

Loved the visuals! Gameplay was a little buggy, I fell out of the bottom of the level O.O

Awesome visuals and audio! I was a bit lost on the level where the specimen grew (or maybe I was just bad and couldn't do it fast enough :P)

Loved the graphs, animations, and effects, very impressive!

Yeah, totally understandable! Your game felt super rewarding once you get the knights up, I loved the mechanics!

The visuals were incredible! It was a little frustrating when the enemies went behind buildings because it made it really hard to click on them.

Really cool physics based puzzles! I initially struggled with what I was supposed to do, but once I understood the puzzles were fun!

Loved all the effects in the game! Really built up the suspense and added a lot to the gameplay experience. The gameplay was a little simplistic, I found myself mostly waiting around, but the ending was incredible. Great job!

Love the artwork!

Impressive how much you were able to include in the game! It'd be nice to have a card hover ability so I can see what I'm adding / removing to my deck.

Loved the audio!

Gameplay felt a little guess and check-y, and the theme seems a little reductive?

Love the music!

Fun game! It was a bit hard for me to do the movement and aiming with one stick, it could be nice to have them separate.

The game also had a black background for me, which made it hard to tell where I could move.

Fun game! I liked the fact that movement was also done by attacking.

I got the 10% time slow upgrade and couldn't really notice a difference, does it make things move slower while you're in the air?