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Santa's Smash Showdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #2 | 4.300 | 4.300 |
Fun | #2 | 3.850 | 3.850 |
Overall | #3 | 3.817 | 3.817 |
Graphics | #4 | 4.350 | 4.350 |
Gameplay | #5 | 3.750 | 3.750 |
Audio | #15 | 3.400 | 3.400 |
Christmas Vibe | #67 | 3.250 | 3.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme and Special Object?
I used it in the main mechanic, as a way to destroy objects
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Comments
Really cozy and polished graphics! The gameplay can be quite challenging and it's a great concept for an hyper casual game in general.
Great game concept and also nice music to it. It very challenging to keep an eye on both conveyor belts, but nevertheless satisfying when you get to the right "rythm" of looking left/looking right
Great Job! Cool game mechanics!!!
Would be grateful if you also rated our game)
Cool! Cool! Cool!
Really cool art and gameplay. Very fun!
Cute game, smooth gameplay, i love it
It's a simple but challenging game. I loved playing this game.
Simple but beatiful game. Cool! Christmas vibe in this game on high-level
Simple, yet super slick and well executed. The gameplay concept, controls and colour palette all work great together; it's basically just the perfect minigame.
I really really loved every thing in the game starting from UI and art and gameplay it was really perfect what a great game
The game was very very fun!!! I liked thow you have to deal with both sides trying to time the anvil with the broken presents. Cool theme interpretation and special object as well as art. The music was fine too.
Beautiful game design, music is loud, gameplay is addictive, great job!
Great game! It was very intuitive and simple to play with great music, sound effects, and art! A leaderboard is also always awesome to have, how did you implement that so quickly?
Feedback/suggestions: it wasn’t always obvious when a present was missed and a life was lost. Maybe use louder damage sounds or screen shakes or screen flash?
Thanks for the great feedback. I think I should have toned downed the music so the sound effects would be more clear. A screen shake is a great Idea! As for the leaderboard, I used a free service called silentwolf. It is made for godot and gives you most of the stuff you need, still took me some long nights. :P