really fun game and I loved the art
Play player's dream
NO CHRISTMAS OVERTIME!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #14 | 3.783 | 3.783 |
Christmas Vibe | #24 | 3.783 | 3.783 |
Overall | #27 | 3.341 | 3.341 |
Graphics | #30 | 3.652 | 3.652 |
Audio | #39 | 3.174 | 3.174 |
Gameplay | #61 | 2.826 | 2.826 |
Fun | #65 | 2.826 | 2.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme and Special Object?
We play as Santa in the last minutes of Christmas. (Christmas)
Santa forges presents for the children on an anvil. (Anvil)
Comments
Simple game play but interesting idea- more directly related to the Anvil than most others! Also like the Illustration style was something different :)
The art was really nice. The animations should probably be shorter so that you're allowed to really speedrun and get a high score. I got 14 and I can't imagine getting much higher than that. That said some of the animations were cool like how Santa just peaces out and disappears.
Cool art and simple gameplay, although I don't think it would be a good idea to give kids axes.
Great Job! Cool idea!!!
Would be grateful if you also rated our game)
I nice little game and a great implementation of the special object. Could have made some more use of the mechanics to hit more or less hard depending on the mouse movement and have that affect the outcome in some way?
Nice job! :)
Thank you for your feedback🤍🤍🤍
While we haven't considered modernising the mechanic of the hit, but your idea is a good one!
In theory, we could develop it by adding serifs to the slider that appears when you hit. Depending on which serif the circle reaches, the strength of the hit is set.
However, implementing these modifications would require a complete overhaul of the feedback on the player's actions.
Currently, it's simple:
- if nothing is selected, there are no sparks.
- If an item is selected but not yet ready, small sparks will appear.
- If an item is selected and ready, big sparks will appear.
To accommodate more varied hits would require a more varied but equally intuitive response.
For the purposes of a small game for Jam, we decided to focus on simplicity to ensure precise timing and intuitive communication of controls to the player.
I thing if we had decided to create a larger game, we would have used different mechanics instead of the one used here. We would have developed something more intricate.
I nice little game and a great implementation of the special object. Could have made some more use of the mechanics to hit more or less hard depending on the mouse movement and have that affect the outcome in some way?
Nice job! :)
It's a pretty simple game, but I still liked playing it. I also loved the graphics.
This is a very cute little mini game. Took me a bit to figure it out, but once I did I was making Christmas cheer! Merry Christmas!
Agree with Lobo here, the aesthetic and animations are insane! I love the little detail where Santa's ear kinda bulges when he hears the bell. I think it could get more interesting if there were more ways to mess up the gifts than hitting the anvil an incorrect amount of times.
Thank you!❤ We also had an idea to vary the gameplay: add an adult to the children's gift line. Instead of having a gift made for them, the adult would have to be chased away.
But we felt we couldn't meet the Game Jam deadline if we took the time to refine it, so we decided to leave it the way it was.
Leave a comment
Log in with itch.io to leave a comment.