Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Holly Jolly Rolly PollyView game page

My submission to the "Jame Gam Christmas Edition" Game Jam
Submitted by Kass Pederson — 23 hours, 12 minutes before the deadline
Add to collection

Play game

Holly Jolly Rolly Polly's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#223.7003.700
Audio#313.1003.100
Enjoyment#572.9002.900
Gameplay#612.7002.700
Overall#692.7862.786
Christmas Feeling#902.7002.700
Visuals#1002.2002.200
Special Object Implementation#1032.2002.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the special object and theme?
Contains candy canes which are used for speed boosting
Speed is utilized to get around the map faster, which allows you to collect and deliver more presents before the time runs out.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Fun game and cool idea that the music is only hearable completly when u build enough momentum!

Developer

Thank you.

Submitted

Such a cool game, I felt like I'm inside a pinball machine

Developer

Lol. That's a perspective I hadn't heard yet. I'm glad you liked it.

Submitted

Hmm, this is pretty good...whoa, what?! The music and the screen slows down while you are aiming?! That's awesome! 

Developer

Thank you. It was surprisingly easy to implement, but I'm glad it seems impressive.

Submitted

The fact that you made the music change pitch with the speed is a nice idea!

Developer(+1)

Thank you. I definitely could have polished it up a bit to make the music transitions smoother, but I'm happy with the product nonetheless.

Submitted

Ngl It doesn't look like much from the screenshot, but I actually ended up quite enjoying it. Good job!

Developer

Thank you.

Submitted(+1)

I loved this one! The momentum feeling was really there. I think the mechanics could be more clearly defined as it was a little confusing at the start and the momentum gets cut short pretty frequently due to the bouncing. If the slowdown mechanic was used to allow sudden direction changes that would really really benefit a game like this. Like crazy the only issue I had was not feeling like i had any control.

Developer

I feel ya. And that's a great idea. If I'd made a regenerating slomo ability that gave players more control when they needed it, the game might have been a lot better. Anyways, Thanks. I'm glad you liked it.

Submitted

you killed it either way =)