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Holly Jolly Rolly Polly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #22 | 3.700 | 3.700 |
Audio | #31 | 3.100 | 3.100 |
Enjoyment | #57 | 2.900 | 2.900 |
Gameplay | #61 | 2.700 | 2.700 |
Overall | #69 | 2.786 | 2.786 |
Christmas Feeling | #90 | 2.700 | 2.700 |
Visuals | #100 | 2.200 | 2.200 |
Special Object Implementation | #103 | 2.200 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
Contains candy canes which are used for speed boosting
Speed is utilized to get around the map faster, which allows you to collect and deliver more presents before the time runs out.
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Comments
Fun game and cool idea that the music is only hearable completly when u build enough momentum!
Thank you.
Such a cool game, I felt like I'm inside a pinball machine
Lol. That's a perspective I hadn't heard yet. I'm glad you liked it.
Hmm, this is pretty good...whoa, what?! The music and the screen slows down while you are aiming?! That's awesome!
Thank you. It was surprisingly easy to implement, but I'm glad it seems impressive.
The fact that you made the music change pitch with the speed is a nice idea!
Thank you. I definitely could have polished it up a bit to make the music transitions smoother, but I'm happy with the product nonetheless.
Ngl It doesn't look like much from the screenshot, but I actually ended up quite enjoying it. Good job!
Thank you.
I loved this one! The momentum feeling was really there. I think the mechanics could be more clearly defined as it was a little confusing at the start and the momentum gets cut short pretty frequently due to the bouncing. If the slowdown mechanic was used to allow sudden direction changes that would really really benefit a game like this. Like crazy the only issue I had was not feeling like i had any control.
I feel ya. And that's a great idea. If I'd made a regenerating slomo ability that gave players more control when they needed it, the game might have been a lot better. Anyways, Thanks. I'm glad you liked it.
you killed it either way =)