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Christmas Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #1 | 4.600 | 4.600 |
Christmas Feeling | #14 | 4.100 | 4.100 |
Overall | #15 | 3.571 | 3.571 |
Enjoyment | #26 | 3.400 | 3.400 |
Gameplay | #28 | 3.200 | 3.200 |
Special Object Implementation | #35 | 3.300 | 3.300 |
Visuals | #37 | 3.500 | 3.500 |
Audio | #48 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
The player's is based on the physics principle of momentum (P = mv).
The art and music is Christmas themed.
You collect and use candy canes to boost the player's speed and to purchase upgrades.
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Comments
Hii, I liked very much! Very smart to use the momentum in that way, also it's easy to understand the mechanic and overall is a great game, although I found a bug that I was falling in the sky indefinitely haha
Thank you! I am happy you enjoyed it.
Yeah, I only noticed that bug when I played the game 2 days ago. I'll fix it later.
This should be number one. The implementation of momentum is great (even though my feet look like they are bleeding on the brick) the upgrade system is phenomenal and educational. You really did a great job and I think if you had a webgl version ratings would be pouring in. Though I'm sure that's a limitation of the way you made the game and not lack of desire to have made a web version.
Keep it up.. If this is the quality of work in 7 days maybe I'll be playing your games on steam someday.
Wow!!! Thank you!!!! I am glad you enjoyed it. :)
I also did not have enough time to build a WebGL version. Hopefully next time i will have enough time to build a web version.
I made a video of your game. It's at the 3:38 mark of this video.
Thank you!! Awesome, my game is featured in a video.
I think this is one of the best true uses of momentum as part of the game feeling, really nice! Worth the download for sure :D
Thank you! As soon as I read that the theme was momentum. I thought about physics :)
Really enjoyed your game, i had some Sonic feelings with how much speed you can accumulate, keep up the good work :)
Thank you! I am glad you enjoyed the game!!!
This game is so cute!
Its kinda odd for me to use the canes with "C" but I really liked how you implemented the theme as well as the special object. Its a great little game with a few mechanics that bring a new spin and I could see this game have multiple levels in the futurue to draw more attention to the different challenge types
I also really like how you implemented the tutorial and I can imagine that in the future if you would split into multiple levels every tutorial-part would be at the beginning so there is no need to stop to read anything at all anymore.
Next time maybe try to make it playable in the browser it´s so sad that only a few people played your game I think its quite underrated. :3
Thank you!!! I'm Happy that you enjoyed it.
Initially, shift was the key to boost, but it kept on activating sticky notes when I pressed it repeatedly. I should have probably changed the keybind for sticky keys, but I decided to change the boost to the "C" key instead.
Well, by the time I was compiling the game, I had no time to build the web version.
Great theme and special object implementation!
Thank you!!