I'm amused at how it just feels like the mermaid is in such a huge hurry! The rock formations that spawn in look really cool, and the music and sound make it very immersive (pun intended). My only gripe is that the rocks make it difficult to see where you're going when they're scrolling past the camera. I did find that I was able to more easily keep my bearings by paying attention to the shadows on the ground, which was an interesting bit of mechanics!
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Just Keep Swimming's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Experience | #2 | 3.615 | 3.615 |
Aesthetics | #3 | 4.077 | 4.077 |
Overall | #5 | 3.949 | 3.949 |
Usage of Theme | #6 | 4.154 | 4.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Yeah I was channeling the rabbit from Alice in Wonderland a bit. I never actually thought of looking at the shadows for queues that's actually clever. I wish that was the intention but I won't claim credit for it. I usually try to look further ahead for open areas. I will have to implement some type of high score system or at least a distance counter so that people can screen shot how far they get I'd like to see how far people can make it. Thanks for checking it out. I will be making updates. I have already made a few changes to the code and will be buliding them soon hopefully.
Again. Thanks so much for playing! ^_^
love the gameplay, so snappy and intuitive. The sound are on point too (actually the death sound effect scared me the first time)
I only find an obstacle that seems impossible to avoid (but i could be wrong).
And playing it not on full screen crop out the part of the left and right section
Thank you! I’m not sure how to adjust the screen by size but I agree the viewport should scale vertically not horizontally.
Occasionally the rocks spawn together in the center. If you’re really brave you can try squeezing through the hole in the middle. I usually hug the outside wall when that happens.
Nice game! The objects seemed to spawn really well so there was always a possible path to take. There's a strange thing that happens with all of the sound after about 35 seconds of play though (Not sure what would cause that).
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