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Something's Here's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #1 | 3.875 | 4.143 |
Visuals | #3 | 3.875 | 4.143 |
Core Mechanic | #6 | 3.341 | 3.571 |
Overall | #6 | 3.367 | 3.600 |
Theme | #9 | 2.673 | 2.857 |
Game Feel | #9 | 3.074 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like the experience that the game provides. The sounds and the art immerse you a lot in the game, with its oppressive and dark atmosphere. I truly think it's a great game. Keep it up!
Thank you!
The sounds, visuals and atmosphere are simply phenomenal, game mechanics are a bit confusing at the beginning but once you understand what it's about, it's pretty cool.
Thank you for playing the game! Your game is amazing and cool as well!
really unique experience! Struggled at first to understand what's going on, but tried over and over until I got it. Nice game mate!
The fact that you made the game be as scary as it is, is amazing. Without zombies or ghosts! Love it!
Thank you! I enjoyed making this game and as you said yeah I agree it's impressive that I was able to make it as scary as possible. I didn't expect this game as good as it is right now.
Core Mechanic: I enjoyed figuring this one out quite a bit; the tutorial was just informative enough to push me in the right directions, and I was able to figure out the details from there. My main issue is that sometimes the thing would just follow me wherever I went and I couldn't figure out why it was doing that or if there was a trick involved, so my performance was mostly random
Game Feel: The lack of feedback on all of my actions was a bit of a drag; the recorder and wind never made a sound, the screen transitions were just long fades-to-black, and the hiding mechanic didn't seem to work consistently. Also I had to wait like a whole minute in between finishing a run (pass or fail) and going back to the main menu.
Visuals: The visuals are very straightforward and clear; the darkness, the eyes, the flashing, and the text pop-ups are sufficiently unnerving (especially the eyes)
Sound: The droning ambient noise was nice and creepy, and the dragging and alarm noises associated with the thing chasing me were panic-inducing
Theme: There doesn't seem to be much "Small Input, Big Output" here, unless we count the very long transitions resulting from individual mouse clicks and game-overs
Thank you for your feedback. I agree that some parts of the game did lack a bit of sound but fear not! I already thought about this and I plan on updating the game as a remaster. Also, the thing's AI is RNG-based it chooses a position number, and if the number matches the AI position to the player's position it will attack. So in some cases, you might accidentally move at the same time with the monster. Since its AI is programmed to move to a random position elsewhere when you move and might (coincidently) match your player position.
Example:
Player moves to room position 4
Then set random AI position 0-4
Wait = Delay(#)/Level(#) (Seconds are divided by AI level. Determines how fast it will move.)
Move position to 4
If AI position = player position
Then broadcast 'Attack'
(Placeholder name for the remaster: Something's Here Re-Coded)
Anyways thank you for your feedback!