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Core Mechanic: I enjoyed figuring this one out quite a bit; the tutorial was just informative enough to push me in the right directions, and I was able to figure out the details from there.  My main issue is that sometimes the thing would just follow me wherever I went and I couldn't figure out why it was doing that or if there was a trick involved, so my performance was mostly random

Game Feel: The lack of feedback on all of my actions was a bit of a drag; the recorder and wind never made a sound, the screen transitions were just long fades-to-black, and the hiding mechanic didn't seem to work consistently. Also I had to wait like a whole minute in between finishing a run (pass or fail) and going back to the main menu.

Visuals: The visuals are very straightforward and clear; the darkness, the eyes, the flashing, and the text pop-ups are sufficiently unnerving (especially the eyes)

Sound: The droning ambient noise was nice and creepy, and the dragging and alarm noises associated with the thing chasing me were panic-inducing

Theme: There doesn't seem to be much "Small Input, Big Output" here, unless we count the very long transitions resulting from individual mouse clicks and game-overs

Thank you for your feedback. I agree that some parts of the game did lack a bit of sound but fear not! I already thought about this and I plan on updating the game as a remaster. Also, the thing's AI is RNG-based it chooses a position number, and if the number matches the AI position to the player's position it will attack. So in some cases, you might accidentally move at the same time with the monster. Since its AI is programmed to move to a random position elsewhere when you move and might (coincidently) match your player position.

Example:

Player moves to room position 4

Then set random AI position 0-4

Wait = Delay(#)/Level(#) (Seconds are divided by AI level. Determines how fast it will move.)

Move position to 4

If AI position = player position

Then broadcast 'Attack'

(Placeholder name for the remaster: Something's Here Re-Coded)

Anyways thank you for your feedback!