The turning is a little wonky but other than that good clone or prototype
Star King Melody
Creator of
Recent community posts
Thanks, this game was very experimental since I've never made a combat-based top-down horror game. So thanks, I'm taking notes on improving the gameplay since I plan on expanding on this concept. Maybe even turn it into a First-Person or Third-Person Horror game at some point (once I learn GDevelop). Any criticisms to take note of?
Thank you for your feedback. I agree that some parts of the game did lack a bit of sound but fear not! I already thought about this and I plan on updating the game as a remaster. Also, the thing's AI is RNG-based it chooses a position number, and if the number matches the AI position to the player's position it will attack. So in some cases, you might accidentally move at the same time with the monster. Since its AI is programmed to move to a random position elsewhere when you move and might (coincidently) match your player position.
Example:
Player moves to room position 4
Then set random AI position 0-4
Wait = Delay(#)/Level(#) (Seconds are divided by AI level. Determines how fast it will move.)
Move position to 4
If AI position = player position
Then broadcast 'Attack'
(Placeholder name for the remaster: Something's Here Re-Coded)