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Input Impact's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Core Mechanic | #1 | 4.250 | 4.250 |
Sound | #2 | 3.875 | 3.875 |
Overall | #3 | 3.875 | 3.875 |
Game Feel | #3 | 3.875 | 3.875 |
Theme | #4 | 3.500 | 3.500 |
Visuals | #4 | 3.875 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good game my only problem is the controls (the best way to fix this is by adding some settings to switch from mouse controls to keyboard). Other than that pretty good.
Thanks for playing the game and for the feedback! That is definitely something I am currently implementing. God bless 🙌
Enjoyed the game, nice idea!
The game idea is very original. I like the music and sound effects. The game is quite simple at first, but it increases in difficulty as the levels progress (a great level design). I really enjoy it; it's a challenging, addictive game with great potential. Great job, and keep it up!
truly appreciate you playing it. You're a great game maker too, and everyone in this jam have really been awesome 👌
Very addictive game mechanics. at the beginning there are quite normal levels of the game but these levels on a black background are very professionally designed and executed, well done.
Wow! Appreciate you playing my game! It means a lot! Bless you! 🙌
Core Mechanics -> Pretty fun, I like the idea that you can shoot at a variety of things to control the game. The ability to shoot the enemy was fun and made things easier, but it did trivialize that aspect of the game.
Game Feels -> Everything did feel a bit slow and floaty, I'm not entirely sure how you'd fix that given the premise, also I got soft locked on the big level where you have to drop a long way, stuck between a couple bounding boxes.
Visuals -> Love them! You managed to have trees, stars, characters, and everything look good with simple textures.
Sounds -> Great music, nice sound effects.
Theme -> Not entirely sure I saw the connection here...
Core Mechanic: l had a lot of fun playing with this one. The levels had a gradual ramp-up in complexity and precision. The times when the little guy went off-screen were a bit stressful, but I handled it fine. My main issue is that the red guys were mostly inconsequential - there were only 2 levels where their presence genuinely concerned me. I also liked the coins as an extra mini-challenge in each level.
Game Feel: Move with the arrow keys felt awkward, but using the mouse felt much better. The various sounds made it obvious what each of my actions were doing in the heat of the moment.
Visuals: The colors are pretty, and the characters are easily readable 👍
Sound: I like the little pew-pews of the gun
Theme: The connection between the game and the theme seems pretty weak. I guess the fast, slippery movements of the gun could count, or maybe spawning the sun in the sky as a result of picking up a coin
Thanks for playing mate! Really means alot! I'll definitely take your feedback into consideration 😊
I enjoy it but got stuck on the level with 2 apple trees and 6 berry bushes. The timing for the bullets doesn't allow for a double jump on this stage for some reason.
Thanks for playing my game! Really sorry that you got stuck 😔 there's always a knick mate 😉