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The Farm Boy's Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #5 | 4.167 | 4.167 |
Sound | #8 | 3.333 | 3.333 |
Overall | #9 | 3.367 | 3.367 |
Game Feel | #10 | 2.500 | 2.500 |
Theme | #11 | 3.667 | 3.667 |
Core Mechanic | #11 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game has a ton of charm, and quite a quite few funny jokes and easter eggs here and there. Seems like you had a much bigger idea but had to cut down because of time (Such is the way of the game jam), but what you did make was pretty cool and fun. The one criticism would offer is that the controls can be a little difficult to work with. I think this game has a lot going for it and is a great submission.
Thanks for playing!
Yeah, the idea was to go bigger on the narrative aspect of the game, but I had some plans already for the time of the jam that I could not reschedule, so it's just like this.... I'd like to make finish this game up to the idea I had and release it later.As for the controls. This is a old school dungeon crawler control scheme, I am old(ish) and I like this style of gameplay :) so it's here to educate younglings that know only "roguelike" dungeon crawlers haha.
As for me, a good-looking game in its style, only there aren't enough instructions for further actions after talking with the magician and control that isn't familiar to me.
And so in 3 days there are even several options for customizing a character in an RPG
Also the sounds and ambience was cool, especially the voice acting of the magician
Visually really nice. I think you stretched yourself a bit too thin though - you had basically every aspect of an RPG, character stats, inventory, dialogue, a big world, interactable stuff, etc. Given that the strength here is in the visuals of the world, it might've helped to tighten it down drastically to just exploration, or perhaps really downsized the world and just did dungeon crawling - probably didn't need to do character building, inventory, etc. To MikeTen's point, I was quite confused as to where to go as well, and I did listen to the wizard lol. I didn't find anything around the farmhouse, and I went to some sort of tower but wasn't able to enter.
Also why do I have to hold down RMB to look around and why is my vision so jittery and limited? It was quite odd that I had to use the keyboard to rotate, and I think stripping down the other elements would've let you polish this crucial aspect.
So, lots of great takeaways for you here! Good stuff and I'm really glad you got this done and out for us to try out!
Thanks for playing, Andrzej.
Yeah, stretched a bit too thin, but these thing are remnants of the tool I used. I am not a programmer and wanted to focus on the storytelling and worldbuilding. I simply had no time to eliminate them from the game. But I know that this will hit me in the "theme" rating.
Would be nice to know more of your guys thinking at the start of the game, so I know what confused you. As for the "movement" issues. That IS a dungeon crawler style of movement :) Try out both "Legend of Grimrock" games some time. Or The Bard's Tale trilogy on Steam.
I am working on this type of game in my spare time and wanted to bash out something small with this gamejam to boost my motivations for it.
Ah ok, I'm not familiar with the genre then. But yeah great stuff all around :D And yeah I hope this helped you get a better understanding and motivation for your big project :)
Visually really nice. I think you stretched yourself a bit too thin though - you had basically every aspect of an RPG, character stats, inventory, dialogue, a big world, interactable stuff, etc. Given that the strength here is in the visuals of the world, it might've helped to tighten it down drastically to just exploration, or perhaps really downsized the world and just did dungeon crawling - probably didn't need to do character building, inventory, etc. To MikeTen's point, I was quite confused as to where to go as well, and I did listen to the wizard lol. I didn't find anything around the farmhouse, and I went to some sort of tower but wasn't able to enter.
Also why do I have to hold down RMB to look around and why is my vision so jittery and limited? It was quite odd that I had to use the keyboard to rotate, and I think stripping down the other elements would've let you polish this crucial aspect.
So, lots of great takeaways for you here! Good stuff and I'm really glad you got this done and out for us to try out!
Good cohesive artstyle and dungeon crawler style gameplay, albeit a bit complicated and lack of guidance on where to go.
I encounter the enemy without weapon not knowing that I have to pick up the pitchfork by mouse click and drag.
I like the voice acting , gave me a little bit of Skyrim vibe.
Thanks for playing!
And thanks for the feedback. I'd say that the first dialogue gives you all the information need. I thought I've made the locations visible enough at the beginning and there are not that many maps :) Controls are in the "controls" button in the main menu, but noted.
Ahh, that explains why I missed all the vital information. My fault for skipping cutscenes and dialogues, I have no patience.
Haha :D then I refuse to take blame for anything lol