Thanks for playing!
Yeah, the idea was to go bigger on the narrative aspect of the game, but I had some plans already for the time of the jam that I could not reschedule, so it's just like this.... I'd like to make finish this game up to the idea I had and release it later.As for the controls. This is a old school dungeon crawler control scheme, I am old(ish) and I like this style of gameplay :) so it's here to educate younglings that know only "roguelike" dungeon crawlers haha.
Kolcki
Creator of
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Thanks for playing, Andrzej.
Yeah, stretched a bit too thin, but these thing are remnants of the tool I used. I am not a programmer and wanted to focus on the storytelling and worldbuilding. I simply had no time to eliminate them from the game. But I know that this will hit me in the "theme" rating.
Would be nice to know more of your guys thinking at the start of the game, so I know what confused you. As for the "movement" issues. That IS a dungeon crawler style of movement :) Try out both "Legend of Grimrock" games some time. Or The Bard's Tale trilogy on Steam.
I am working on this type of game in my spare time and wanted to bash out something small with this gamejam to boost my motivations for it.
If the Main Jock is saying something and I there are suppose to be subtitles, I have no clue what they say. I can't see stuff on top and bottom. In the main menu I have to click blindly off my screen. I have a 21:9 widescreen and it probably messed up several games in this jam for me.
But I would go mushroom picking with these Shrek lookin', Jabba the Hut sounding bodybuilders any time
My dream life (except that dome surrounding the player lol)... a cottage in the middle of the woods, far from people with the sounds of nature. Sharp axe is just a nice bonus and I could start a side gig as an Axe murderer... of trees.
The movement feels nice, chopping has a nice weight to it, but I lack the tree fallign animation and a satisfying crack of the treetrunk and a loud "Timbeeeer!" while it falls on your coworkers.
The visual is nice enough, but I must say I miss debris on the ground, leaves, bushes etc.
Kinda feeels like a simulation you run on a space ship to escape claustrophopbia and relese some anger :)
Oh I like this one. Still not out of the woods, yet. Got eaten and what not, told some creatures I'll help them with some tasks so they help me, then got lost... I'm gonna come back to this for sure, once my brain heals from not sleeping for almost 40hours thanks to this jam.
But this dream like storytelling, I like that. Real shame there is no audio to support the armosphere, but hen again, I'm getting a hint of that feeling I got when I read adventure books as a kid.
Dog! on Mars!
Really missed opportunity not giving the doggo a round fish tank on his head.
Not sure if I was ment to find my master, or just run a round like black labs do (probably just that), but I am sure, that this extraterrestrial doggo was the bestest boy right until he fell of the face of the flat Mars into the vast void of ifinity.
I feel like the Theme is way off, but the rest of it imo embodies the "keep it simple, stupid" motto to the point. I'd play the living dayilight out of this while on the toilet. Give this an online chart of collected strawberries, some funky backgrounds to go along with a funky music and let the bird fly and eat fruit!
Built 11 farms, got spammed by "people are starving" voice, got a well to support they growth. Not sure if effectively :)
Built a mage tower to defend from raiders, some crazy flares started showing up at some points where they died and hit my framerate like a fraight train. Also I could not see anything because of them and the console kept spamming "Unit destroyed" text.
But I have generated some money, before all my people died among the farm fields. 10/10 would cash in on my fellow hungry neighbour again.