Beautiful game! I struggled with the buttons until I found out about the basement. I guess maybe the fact that the computer was so central to the inside of the capsule made me completely forget that there could be OTHER things to discover, like... duh me. So anyway I was scratching my head for a while xD. The end is very satisfying though, and made it worth the head-scratching!
This one is well-presented and ambitious! Cute robot character as well. Good job!
Unfortunately I got stuck on the last puzzle. I thought I had put the tiles in the right order, but whenever I pressed the green button, the tiles shuffled and nothing seemed to happen. It's not clear whether that's what happens because you got the wrong answer, so maybe a "wrong answer" sound effect or icon would help.
It's also easy to miss that you have to click the boxes at the beginning to get the supplies (and that dragging doesn't work) -- maybe starting the player with the boxes already equipped would help, so that they can still explore and progress even if they miss that detail.
The music provided some nice atmosphere, and the way you worked in Hopper was clever!
Hope this helps, and good luck to you in expanding this game. Keep up the good work :)
Thank you for playing and lots of feedback! We’ll be looking to improve clarity of puzzles for sure - add more feeback for player and like you mentioned, sound and other indications of progress/success/failure. Also good point about dragging, I would love to implement that. The container issue gives me an idea of a small tutorial, I think that would be useful. Thank again!
Most beautiful game on this jam! The scenery is truly beautiful.., plus a very good use of parallax!! I completed the whole game, though at the last grid part I thought that the placement of the pattern doesn't matter and tried to activate it 1 tile lower than was on the screen pattern, got stuck there for like 7 min 😅, but finished the game!!
The mood and style reminds me of Amanita Design games. This one has a potential of becoming a full game!
The opening video and story are beautiful! I was able to collect the samples, but was unsure what to do at the keyboard once I got inside the ship. I saw a tiny bit of Hopper on screen though! Overall great work and an excellent start to a much larger game!
Thank you! Hopper is displayed in its full greatness once the computer gets fixed…fixing the computer is also key to solve the final puzzle (the one with grid pattern and buttons)!
Comments
Beautiful game! I struggled with the buttons until I found out about the basement. I guess maybe the fact that the computer was so central to the inside of the capsule made me completely forget that there could be OTHER things to discover, like... duh me. So anyway I was scratching my head for a while xD. The end is very satisfying though, and made it worth the head-scratching!
Thanks a lot for your efforts!
This one is well-presented and ambitious! Cute robot character as well. Good job!
Unfortunately I got stuck on the last puzzle. I thought I had put the tiles in the right order, but whenever I pressed the green button, the tiles shuffled and nothing seemed to happen. It's not clear whether that's what happens because you got the wrong answer, so maybe a "wrong answer" sound effect or icon would help.
It's also easy to miss that you have to click the boxes at the beginning to get the supplies (and that dragging doesn't work) -- maybe starting the player with the boxes already equipped would help, so that they can still explore and progress even if they miss that detail.
The music provided some nice atmosphere, and the way you worked in Hopper was clever!
Hope this helps, and good luck to you in expanding this game. Keep up the good work :)
Thank you for playing and lots of feedback! We’ll be looking to improve clarity of puzzles for sure - add more feeback for player and like you mentioned, sound and other indications of progress/success/failure. Also good point about dragging, I would love to implement that. The container issue gives me an idea of a small tutorial, I think that would be useful. Thank again!
Most beautiful game on this jam! The scenery is truly beautiful.., plus a very good use of parallax!!
I completed the whole game, though at the last grid part I thought that the placement of the pattern doesn't matter and tried to activate it 1 tile lower than was on the screen pattern, got stuck there for like 7 min 😅, but finished the game!!
The mood and style reminds me of Amanita Design games. This one has a potential of becoming a full game!
Congratulation on finishing! And thank you for your feedback ^^
The opening video and story are beautiful! I was able to collect the samples, but was unsure what to do at the keyboard once I got inside the ship. I saw a tiny bit of Hopper on screen though! Overall great work and an excellent start to a much larger game!
Thank you! Hopper is displayed in its full greatness once the computer gets fixed…fixing the computer is also key to solve the final puzzle (the one with grid pattern and buttons)!
maybe I'm too dumb but I couldn't manage to get a single resource. Neat concept and great background art nonetheless keep up the good work.
Thank you for playing and for feedback! We definitely want to update the game some time in the future and puzzle clarity is on the list to look at ;).
I loved the backgrounds and puzzles on this! Very mysterious, and the last panel is absolutely gorgeous!
Thank you! Very happy to read that ^^