That dolphin is sooo cute, especially during the jumps. The rail mechanics also work really well, good job on that. I hope you'll be able to update the game with opponents soon!
I love the artstyle and how you used Hopper at the start! Idk what the goal is, I noticed that you blow up rails by shooting rockets. Also X for turbo doesn't work, and space for jump doesn't either, it's up arrow key for jump
Thanks for the clarification in the controls, you should be able to use turbo with C, after you collect a missile. I have updated the description accordingly. About the goal, first we intended it to have enemies and a finish line, but again couldn't implement it so now you can just keep playing until you fall, because the holes you make to get a turbo will sill be there in the next loop. Another fun fact:
(There was supposed to be an animation of the dolphin dropping the missile back and then geting the boost from the blast, but sadly we had issues playing both separate animations in engine so we had to cut it short)
Comments
That dolphin is sooo cute, especially during the jumps. The rail mechanics also work really well, good job on that. I hope you'll be able to update the game with opponents soon!
Thank you yeah I will develop this concept further!
Hopper at the start was so perfect! Great use of him! Can't wait to use those missiles on some bad guys in my way ;)
I love the artstyle and how you used Hopper at the start!
Idk what the goal is, I noticed that you blow up rails by shooting rockets.
Also X for turbo doesn't work, and space for jump doesn't either, it's up arrow key for jump
Thanks for the clarification in the controls, you should be able to use turbo with C, after you collect a missile. I have updated the description accordingly.
About the goal, first we intended it to have enemies and a finish line, but again couldn't implement it so now you can just keep playing until you fall, because the holes you make to get a turbo will sill be there in the next loop.
Another fun fact:
(There was supposed to be an animation of the dolphin dropping the missile back and then geting the boost from the blast, but sadly we had issues playing both separate animations in engine so we had to cut it short)
Thanks for your comment, it was very helpful