Haha thank you so much! Yeah the controls are definitely one huge complaint and it is one of the things we want to fix asap, along with providing some help with map navigation. Huge lesson learned is to playtest before the day of deadline hahaha. In any case thanks for playing and we appreciate the feedback!
therryaki
Creator of
Recent community posts
This game is so cute, I love the style. It was really fun but I found it very hard to read the interactive info cards. It took me 2-3 playthrough to finally understand all the mechanics -- but once I got them, the gameplay was very engaging. I loved protecting the little ducks from getting burnt. Great take on the theme!
I looove the art style, especially the boss!
The game was easy to understand and the length of the gameplay was just right. I enjoyed seeing the variety of enemies and their attacks.
The music is fitting and the quacks were super cute. Though I think I got a mini heart attack every time I got hit because the impact sound was a bit jarring haha. But not really an issue since you have volume sliders (yay!).
I was able to win with the normal bullets and had a lot of fun in that mode. But when I tried the piercing ones it was a bit more challenging since I couldn't really tell whether I hit the enemies or missed them as there are no visual cues for when you land hits. The enemies randomly have more health so having that cue would really improve the experience. But I understand that with the time constraint you probably had to prioritize other things.
Overall a well-scoped, solid game. Great work!
Super interesting concept! I had a lot of fun trying to organize the pipes to get complete puzzles. And then I found out you could just spam bullets and take out everything without doing that haha. As others have said, it would be nice to have more incentive to use the intended mechanic.
For the art I really like your ship design, the little rotation when moving, and the in and out interaction with the surface. The small parallax effect on the background is nice too. Subtle details that make the game quite pleasing to look at.
I think my only complaint is that the music got a bit repetitive after a while and I didn't find a way to lower the volume while playing.
All in all it's quite a nice little game with a neat concept. Great job doing all of this solo!
This is a really fun game! I The character art is great. There's a sweet satisfaction in taking down that dog from Duck Hunt haha. I love being able to stealthily take enemies out, so it made me wish there were upgrades for it (also made me wish the nights were longer in the latter levels!). There's not much else that others haven't already mentionned. I think I rolled into random spots a few times because I couldn't get used to the rolling following the mouse, and sometimes the dogs would stop doing their walking animation and move backwards? Nothing very major. It's a perfect take on the theme. The engaging game mechanics, the nice character art, and the fitting audio all make this a very solid game! Well done!
I'll try to not spoil it in case other people look at comments but sometimes I had to click on an item multiple times for it to finally register into my inventory. Not sure if it was a bug or a timing thing. I would say you probably did click on the right item, but have to try again because of that issue.