I like the Mega Man Battle Network combat system, though I did notice a few frustrating problems with how the main character was oriented on the grid (sometimes when an enemy attack would land while switching lanes, the main character would end up awkwardly standing on the ridge of the lane rather than in the center). That and the jumping was fairly awkward to me, though that might be because my laptop couldn't play it at a very high framerate. I actually had a harder time crossing one of the bridges than I did fighting some of the enemies. That said, the art style is nice and the overall narrative is fun!
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JuggerKrab's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #20 | 3.207 | 3.429 |
Visuals | #21 | 3.608 | 3.857 |
Overall | #28 | 2.940 | 3.143 |
Originality | #30 | 2.940 | 3.143 |
Audio (Does not apply for Physical Games) | #36 | 2.405 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
RPG Bakin engine assets: House model, some animations, UI, Music, SFX
Did you choose from one (or more) of the optional secondary themes?
Crustacean
Does your game contain 18+ content (Nudity, Gore, Language)?
Not applicable
Was this game made within the jam's development period?
Not applicable
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