I would've liked to give this game a better score on the presentation, but the substance is lacking once you try out all of the monster's moves. In the end, it's basically just a training mode with a test dummy. There is plenty of potential for this project should you ever continue it, and I can see this becoming a fun indie game if there is ever an entire release.
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Ultra Kaiju Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #19 | 3.637 | 4.600 |
Audio (Does not apply for Physical Games) | #33 | 2.530 | 3.200 |
Overall | #38 | 2.530 | 3.200 |
Fun Factor | #39 | 2.372 | 3.000 |
Originality | #44 | 2.372 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
music, sound, and environmental textures
Did you choose from one (or more) of the optional secondary themes?
not applicable
Does your game contain 18+ content (Nudity, Gore, Language)?
not applicable
Was this game made within the jam's development period?
yes
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