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Kaiju Sweeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #16 | 3.333 | 3.333 |
Originality | #17 | 3.556 | 3.556 |
Overall | #25 | 3.111 | 3.111 |
Audio (Does not apply for Physical Games) | #31 | 2.556 | 2.556 |
Visuals | #34 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video
Was your game made solo or in a team?
Team - Thaewyn and phopps
Did you use any third party assets, if yes what assets did you use?
kenny's particle pack / audio
Did you choose from one (or more) of the optional secondary themes?
Symmetry, Obsolete
Does your game contain 18+ content (Nudity, Gore, Language)?
Not applicable
Was this game made within the jam's development period?
Yes
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Comments
Please vote for my project, for no one voted
Good concept, but unfortunately, the tile flip at the start of levels tells exactly where the kaijus are so it spoils the fun. Despite that it's a fun game! Great play on the old minesweeper rules.
The game was fun, and also kind of suspenseful figuring out which tile was the right one, and I'm happy I won a game!
I like the simple untextured blocky look and the hexagon based grid. I won a few times.
The initial flip where you see everything allows me to get about 5 kaiju without doing any of the primary game mechanics.
The numbers are not a good feedback system. I would much rather see a symbol on the tile that means how many steps away the kaiju is. or something like a different alarm sound if one is close.
After you click a different tile, you can no longer check the previously clicked tiles. This makes it really hard to calculate things.
All that said, it was a really good concept. I like the hexes, and it fits thematically with finding a kaiju in a city via it's footprints. (ooh that makes me think that you could have some tiles that would lead to the kaiju have some footprints as though it just passed by here.)
The ambient sounds are good, but I would prefer some nice cerebral music.
Good job.
realy nice game,
some feedback:
-sometimes when you flip a tyle nothing shows up so its kinda tricky to know if that tyle is flipped
-i realy think the game idea is grate but i think you coud have used the theme more
overall i realy liked this game
Thanks for the feedback, hauki! Yeah, the 'blank tile' is definitely an issue. We were hoping to have a visual number appear on top of the tile itself (like Minesweeper), but that didn't get in before the deadline.
I don't quite understand how a kaiju being 1.9 tiles away makes it be in the neighbouring tile. Also I am able to see the values of all the tiles before they flip, which made this into a memory game for me! xD Flag all the Kaiju before you forget!
What I liked: THERE WAS A TUTORIAL, and the game was simple and I understood it quickly.
Yeah, the 'distance' number right now is literally just raw Vector3 distance math between the tile locations in a straight line. We weren't sure if it was worth doing the extra calculations to find 'number of tiles' would be worth it, but it's definitely doable! Thank you very much for the feedback =]