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A jam submission

Oops, I didn't give myself enough time to finish my project for Kenny Jam 2021View game page

A game I want to finish eventually
Submitted by phi1997 — 1 hour, 12 minutes before the deadline
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Play pre-alpha

Oops, I didn't give myself enough time to finish my project for Kenny Jam 2021's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#3491.5282.000
Theme#3541.4181.857
Overall#3541.3461.762
Concept (gameplay)#3581.0911.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Welp, at least you submitted something which is better than just giving up and walking away. Now you are one step closer to finishing it up...next time :D

Submitted

i can't play it

Developer

I accidentally forgot to include the .pck file containing the game's assets and can't add it until the voting period ends. For now the only way to play it is to open the Godot project in the zip file and open it in Godot. I'm sorry

Submitted(+1)

don't worry, i forgot to include the .pck file too in my game :c 

Submitted(+1)

Good start, and a good game to learn a new engine. Good luck next time.

Submitted(+1)

Looks really good. I opened it up in Godot and played around a little. I like the colors. With a bit more time I think you would have had a pretty good game. Good job none the less.

Developer

Thanks! I do intend to finish this

Submitted

I see... Nice touch that I need a doctor's title to run it but I definitely can tell that you've run out of time.

Submitted(+3)

Hello, the executable is broken but I was able to load up your source (as a fellow Godot enthusiast). Godot executables come with a “.pck” file on export and if its missing, the game won’t open. The docs have a good page on exporting you should check out here. Scope is a factor to keep in check with Game Jams but don’t beat yourself up over not finishing the entry, you took a shot and I’m sure you learned a lot along the way which I believe is the whole point of jamming. In terms of how to make bullets hit enemies, I find having the bullets be Area2D Nodes and enemies KinematicBody2D nodes and using the “OnBodyEntered” signal produces good results. I have an example of this in my entry, and if you want you can check out the source code here!.

Submitted(+1)

Thanks to this comment I was finally able to run the game!

Developer (1 edit) (+1)

Thank you! I'll upload the pck when uploads are allowed after the jam and use your advice when I continue work on this game.

Submitted(+1)

I second the Area2D and signal suggestion.