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phi1997

75
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A member registered Nov 12, 2016 · View creator page →

Creator of

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The theming was well done and the controls weren't bad, but the ship's hitbox is too big. It seems to cover the entire sprite, but bullrt hell games typically make the hitbox much smaller so dodging thick bullet patterns is more feasible. As it is, dodging is way too precise. I hope you make more games.

I'm probably not going to get a chance to sit down and actually play this game, but I enjoyed it as a written work on its own.

Now that I think about it, I'm certain that I have spent much more time reading TTRPG sourcebooks than I have spent actually playing TTRPGs...

This game seems fun -  the mechanics are interesting, the controls are good, and I love the aestehetic - but it's the only game in this jam that my laptop struggled to run. I'll have to give it another shot once I set up my desktop again.

Trying to skip the opening cutscene on my second attempt of the game led me to pull up the quest log well before the game reveals its true nature. 

Thank you! I'm glad you appreciated it!

Ah, there's probably an issue with RPG Maker MV's Linux exporting. I'm not sure how much I can do about it, but I'll look into it. Worst-case scenario, there's still the browser version.

This was fun! I liked the chill atmosphere and found planning out paths to be satisfying.

Once I know what kinds of tiles are in my "deck", I think the discard your hand to get different pieces will fall apart, as you could place pieces preemptively before you get the rest of what you need. At the same time, not knowing what my deck is in at the start made me not sure what to pick what asked to take new tiles, as I didn't know what was safe to discard.

While this may be due to my genre preferences, I think this game would work better as a puzzle game with fixed levels with fixed pieces where you have to maximize your score for a given setup.

I ran into issues with the Linux build too, though I was on Ubuntu.

Driving feels good. Not sure I was supposed to get out of bounds on the inside of the track during lap 1. I'll have to come back to this one

I loved the graphics, but when I played in the browser, I lost because my mouse went outside the window. Overall, the game's ok.

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Thanks! There are a few things I want to change in a post-jam update, and I'll make sure toning down the title screen music is one of them. I'd already been considering addressing some of the other concerns you brought up, too.

Interesting moral quandaries, though it is mostly the trolley problem, as the game notes at the end. For the first question, I wish I had the option to frame someone who I knew was guilty of a different crime, but had no way to accuse them of it.

I wish the game had light mode. Even if it would fit the theme less, white text on black makes me strain my eyes.

Interesting little logic game. 

Cute game, though I wish there was more of an effect when I crashed into something. Nothing crazy, but it did its job well

I got a score of 869

I got 1120 points

Oh, this feels really good! I only have a bit of time right now, but I am definitely going to come back to this one!

Played on mouse and keyboard. I wasn't quite able to get a hang of the controls, unfortunately

That was fun! I liked the main mechanic of your jump consuming water that you need to replenish before. I hope you get the chance to flesh it out further, I would love to see where you could take it.

This game was really pretty! I wasn't able to get all the words because it didn't feel like I quite had control over the feather, but the game would have gotten boring if I did have full control. I really liked being able to choose the color of the father. While inconsequential, being able to put my mark in that way made me feel more involved

Thank you!

This game is great! The worst thing that I can say about it is that I was left wanting to play more. I hope you make this into a full game at some point!

Nice! I really like the concept of switching worlds,  and I think you executed it well. I do wish the timer was shorter or didn't apply when there were no enemies around. I liked the pirate's sword going back to his hand properly after swinging

Cute, though mashing space made my hand hurt

Did you upload the game? I don't see a download link

I'm glad you appreciated it!

I was wondering how I was supposed to use my dice, but then I got to "eat", which really cleared things up

Pretty fun! Only got a score of 19 first try on Practice

Look, he seems to be making a phrase! What could it be?

SYSTEM32 IS GONE

Runs fine with Proton on my laptop

Reminds me of a Tiger Electronics LCD game.

Works on Linux through Wine, so it probably works on Mac too

Dragon Drop community · Created a new topic Single Player?

This game looks fun, but I am not sure how many people I will get to play with if at all. What does this game offer in terms of single player content?

When is this update coming to Switch? Skull Pile, among others, is still impossible on there

I accidentally forgot to include the .pck file containing the game's assets and can't add it until the voting period ends. For now the only way to play it is to open the Godot project in the zip file and open it in Godot. I'm sorry

Thanks! I do intend to finish this

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Thank you! I'll upload the pck when uploads are allowed after the jam and use your advice when I continue work on this game.

Beta 5

Thanks, though for the song I can only take credit for choosing to use it. It's one of the ones that comes with GB Studio.

Upon looking into the issue further, it turned out that the problem was with GB Studio and not gbsenpai. I thought actors in platforming areas would be affected by gravity like the player, but that is not the case. The larger screen that putting the game on GBA provided just made the issue more obvious, as enemies would walk on air sooner.

Roguelikes aren't normally my thing, but this is pretty good