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A jam submission

Grow Your BoatView game page

Grow your boat and your pirate fleet in this auto-attacker action rougelite! My entry for the 2022 Kenney Game Jam!
Submitted by One Flow Man (@oneflowman) — 5 hours, 45 minutes before the deadline
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Grow Your Boat's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#653.4863.486
Overall#853.3873.387
Theme#1063.3243.324
Presentation (visuals)#1083.3513.351

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
Submitted

Great! Shame you weren't able to fit everything in the limited timeframe

Developer(+1)

I feel like I should finish it out, but the thought of refactoring some of that spaghetti code I wrote towards the end late last night has me feeling hesitant xD

Submitted

I liked the idea behind it. The cannons firing to a beat was a great concept. I rammed my boat into a line of ghosts for fun... then the retry button was broken. Very fun. Felt like Sid Meyer's Pirates.

Developer(+1)

Haha, it's funny because I built logic for a different game to make attacks occur on beat. But I did not implement that here because I was too concerned about time, so any on beat cannons were by pure chance! I think the BPM of the beat just happened to line up with the track xD

Ugh! Can't believe the Retry button broke, it was working at one point @_@

Submitted(+1)

I loved the idea, only downside for me coming to my mind is rotating the ship being too hard and slow.

Developer

When you level up you can increase turn speed! Unfortunately I didn't have time to balance all the scaling and I feel like the result is a weird progression experience. I'd have liked early levels to come faster, but increasing Fire Rate a few times makes you super strong, and so last minute I watered the progression down to counter it. Because of that spending the level up points on turn speed early on isn't very viable. Increasing Fire Rate is just too good because it scales much faster than everything else. Everything needs a lot of tweaking. I may release a more complete version in the future! Thanks for playing!

Submitted

I liked the idea, but it was too hard for me.  The difficulty curve was too steep. I would love to have enemies taking only one hit, to reinforce the experience.

The visuals were great and the idea really nice, well done!

Developer

The progression definitely needs adjusting. If you spend your level up on Fire Rate the first few levels, the game becomes a lot easier lol. I slowed progression a little bit to counter that, but unfortunately that watered down everything else. What I really needed was separate scaling for every power up, but I ran out of time/brain cells before I could go back and implement that.

Viewing comments 4 to 1 of 24 · Previous page · First page