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A jam submission

Deep Sea Explorer (Kenney Jam 2023)View game page

Submitted by ClaudiaTheDev (@ClaudiaTheDev) — 17 minutes, 49 seconds before the deadline

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Deep Sea Explorer (Kenney Jam 2023)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#733.7503.750
Overall#1303.3963.396
Adheres to jam theme#1353.5633.563
Concept (gameplay)#2132.8752.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very nice game and atmosphere!!! I am immersed in this game!

Submitted

Very fun game with a cool story!

My only wish is that you didn't have to go through the dialogue every time you restarted

Submitted

Great visuals and atmosphere! You added a lot to the game in a short time span! Like others are saying, make the text appear faster or skippable.

When I defeated the gate boss the text was stuck at "C", I think this is a bug.

Overall great entry!

Submitted

Interesting game. I would suggest to make tapping "use" while the dialog typing to instantly type the whole text, because its typing much slower, than many reads. Other aspects are awesome.

Submitted

Nice game, like the story :) would be nice to be able to skip text typing to read faster.  Overal game look is very balanced. Great work :) 

Submitted

Really enjoyed this game! The story was compelling. As others have mentioned it became a bit repetitive as you can only skip at the end of the message. Having the dialogue play alongside would be better. All that said it was really fun!

Submitted

Congrats on your first game jam! This is really good work. 

The volume of dialogue really slows down the game, I would suggest trimming it down and letting the player move around and descend as it plays. 

Submitted

An interesting story, but I wasn't able to make it all the way through.  There's a bit too much dialogue for the action game you've set up here.  It took way too long to get into the game, and every sequence being interrupted with more story really detracts from the experience.  Though, I was curious to see where it would go.

I would suggest maybe working the dialogue into the action somehow.  Like thought bubbles around the player or something like that.  In addition, the mechanics and gimmicks of the levels were introduced a bit too slow I think.  It felt very same-y for the first two descents after my weapons were activated.  Could have used more variety to keep the player from getting bored (and then turned off by the next dialogue sequence).

I think this has some potential but will need some design reworks to improve player retention.

Submitted

Pretty nice but I feel like there was a little too much story compared to gameplay. I felt like the dialogue was mostly cliche, but the story was overall not bad. I really liked the presentation of the whole thing. Wish the last boss had a little more going on than just two simple, easy to dodge patterns though. Pretty good considering the time limit!

Submitted

impressive for 2 days, felt nice to play