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Depths of Knowledge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #40 | 4.000 | 4.000 |
Concept (gameplay) | #78 | 3.455 | 3.455 |
Overall | #81 | 3.606 | 3.606 |
Adheres to jam theme | #185 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I can agree with all other persons commenting and giving critical feedback, sound, attack difficulty/variaties and the feedback of attacking or beeing attacked are the main points, else it is a great game! Also I noticed that the enclocypedia is already there before you talk with the wizard, maybe hiding it before talking would make the story structured and clear because first I skipped the wizzard so I didn't know about the story. Keep it up, it's great!
Thank you for your feedback! I really appreciate it.
Also, thank you for pointing out that small detail! Have a nice day!
Hey nice idea overall, I like the ambiance and lights, but I think it lacks some simple sounds to "feel" the attacks. Also, I think the dungeons are a bit small for the theme "exploration".
Nice effort to make a simple comprehensive "story"/dialogue and skill system nonetheless. Cheers !
Thank you for your feedback! I really appreciate it. I agree with your feedback, just like others previously mentioned.
Once again, thank you! Have a nice day!
Overall great game but doesn't seem very balanced... the enemies are pretty easy to kill, maybe a little more of a challenge would be nice. I really enjoyed the different levels and the map itself. Nice job!
Thank you for your feedback! I really appreciate it. I agree. The game is not balanced because of a few reasons. This is also a lesson for me.
Once again, thank you!
Definitely a nice concept, I think it is missing a bit of difficulty though, you can spam attacks quite quickly which means there isn’t a lot of challenge to taking out the enemies, maybe some more enemy variety or attacks would help! Gaining knowledge from dungeons is an interesting take on the theme though!
Thank you! I’m glad you like it.
I definitely agree with all of your suggestions. I must admit that this game feels pretty easy. The dungeons is actually (currently) just a metaphor of learing knowledge, but I want to make it more clear & probably a bit more literal by adding more knowledge-related stuff into the dungeons.
Once again, thank you for your suggestions. I really, really appreciate it.
I made a similar game for this jam in 2020 so I know how much effort this will have taken! I would have liked to have had some sounds and music as that was sorely missing - also the crash at the end was a little frustrating! Quite fun to play though, but you can easily cheese large parts by just attacking through the fence/wall. Some basic path planning for the enemies would alleviate this!
Thank you! I’m glad you like it.
Yes, I must admit that the game feels pretty easy because of no path finding for the enemies, and feels empty because of no audio. This is definitely a lesson for me. I really appreciate your feedback, probably one of the most comprehensive feedback that I have received.
Also for the crash, I have confirmed it and it only happens on WebGL / browser builds. The current solution is to play the Windows version of the game.
Once again, thanks!
Very simple flow but i like it. Love the time and effort you put on the visuals expecially the dungeons. I miss the audio D:
Thank you! I’m glad you like it. This is also a lesson for me that audio is as important as visuals in games. Once again, thanks for pointing it out!
Great game! He's fun!
Thank you! Your game is also amazing.