Hey ! Thanks for your insights all ! It was very interesting. I edited my post to reflect the result and to synthesize most of the feedbacks we got. Was a great jam ! See you next time !
D.Sandwich
Creator of
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Hey,
Me and my mate Unrealvision thought it would be cool to do a retrospective about the jam.
It is a great way to list the things that we did great and the things we did wrong in order to improve for the next jam.
This is something we do at work (i'm a software engineer and he is a ui designer) and we encourage everyone to do the same (in this thread if you want).
Our game is SuperSugarSailor https://itch.io/jam/kenney-jam-2023/rate/2184272
It's about finding candies and the sacred sugar cane in the sweet sea.
Engine : Godot
This is our first game jam !
We did not "ultra try hard" the jam and slept and eat at our regular hours. Note that for our first game jam we did it in person and not remotely.
We worked approximately 19h. We started 3 hours late the jam and as I said we took time to eat and sleep at least 8h / day.
We were two so we had 38 man hour
Here is the time we spent (approximately) :
- Pure GameDev : 20h
- Being Stuck : 10h total
- Shaders/Particules : 2h (we gave up)
- Auto tiling / Tilemap (we partially gave up) : 2h
- Git / Export : 6h (yeah... we should have read the godot gitignore recommendation before trying to merge our branches... + merge error)
- Musics making and searching for sea sounds : 3h
- Game export and testing (making sure that there was no obvious bugs and that the game worked on itchio) : 2h30
- Visuals / Itchio page : 1h30
- Game Design : 1h (hard to tell because it was often at the same time as the gamedev)
What we did wrong : No clear map / arrow or indication to known where the player is, Bad tutorial, We tried to do shaders without knowing anything about it
What we did well : We were not too stubborn and gave up on the things that were not that important as a whole (80/20 rule I think?). We managed time well and concentrated on the essential things with an initial to do list. We also knew we coulnd't do everything at the same time so we created some other tasks to do in // (music, visuals, UI etc)
We will try to do better next time :D
Now its your turn ( if you want ! ofc)
EDIT After the jam :
We are really happy with the results -> 68 overall, 22 theme, 100 gameplay, 143 visuals !
We clearly need to improve the visual aspect and global feel of the game, also the tutorial was causing problems and people where geeting lost.
Based on the feedbacks we got from you all, we created a list of the things that we plan to add to the game in order to challenge ourselves and improve ! Those in bold are more likely to be added as they seemed more "critical" based on your feedbacks and what we planned to do during the jam anyway.
Gameplay :
- Arrow indicating the spawn
- Ship rotation to be more fluid
- Ajout d'obstacles / mobs
- Better tutorial + needs to disapear after x seconds or after quitting the spawn
Améliorations graphiques/sons :
- Collision hit sound + small animation
- Moving sea
- Water trail
- Some seagull
- Wind sound at max speed
- Some more island decoration
- Shadow for the ship and island
- Idle and moving animation for the ship
- Volume slider
Hey ! This is the game we did Unrealvision and I.
Super Sugar Sailor
This is our first gamejam but I think we did pretty well and we managed to finish the jam with what we globally envisioned. We just had to skip some polishing (tutorial and particles/shaders globally).
We plan on improving the game with feebacks we received so feel free to say what you think about the game :)
Note : The rules are a bit unclear but you need to bring back the candies to the base to be granted more fuel !
https://luctum.itch.io/super-sugar-sailor
Hey that's a nice little game, the movement and shooting feels great ! For some reason the fullscreen was not working properly for me.
Here's some feedback I have if you plan to improve the game. You could add a parallax effect to the stars in the background. To improve the movement further you could also add some inertia to the ship !
Nice entry, cheers :)
Hey I really enjoyed playing your game.
I really like the sound design haha, that's surprising but it does the job greatly ! The narrotor at the beggining and the fact that there is an intro is a great effort ! The game feel is pretty nice !
However I don't feel this is much of a exploration game (in a " world/culinary/ui discovery" sense) because we don't really have time to explore other than to retreive coins, but more of a search/survival one.
Nice job overall ! Cheers :)
Hey, pretty nice game, I really like the idea of exploring around an island for it to be considered explored. Also, the red line on the map is a nice addition. The music fits pretty well the vibe of the game
The only feedback I could give you is to use an arrow clearly pointing in one direction on the minimap instead of an equilateral triangle ! Cheers !
Really nice work ! I think that's one of my favorite game so far. Really simple gameplay but really well executed. The little animations are great and the concept is pretty original for this theme.
The onlyfeeback I could give is that I think the music is a bit annoying after 2 or 3 levels because of its repetitiveness. Great job, cheers !
Really nice game, the flying car is a bit weird but why not ? haha
I really like the city layout I think you did a really great job. The car is enjoyable to maneuver however it is a bit hard to see where the package will be dropped.
Maybe it could be clearer with some kind of target indicator when holding space for example. Nice job, cheers !
Hello everyone ! Thanks for playing our game :
This is our first gamejam (unrealvision and me) and we are very happy about the overall result. We will try to improvise the ship feeling, the tutorial and make it easier to know where the base is !
We are still new to gamedev and are willing to improve!
Have fun
Note :
You need to return to the base with collected candies to be refueled and upgraded ! Sorry, the written rules are a but unclear about this ^^'