Hey,
Me and my mate Unrealvision thought it would be cool to do a retrospective about the jam.
It is a great way to list the things that we did great and the things we did wrong in order to improve for the next jam.
This is something we do at work (i'm a software engineer and he is a ui designer) and we encourage everyone to do the same (in this thread if you want).
Our game is SuperSugarSailor https://itch.io/jam/kenney-jam-2023/rate/2184272
It's about finding candies and the sacred sugar cane in the sweet sea.
Engine : Godot
This is our first game jam !
We did not "ultra try hard" the jam and slept and eat at our regular hours. Note that for our first game jam we did it in person and not remotely.
We worked approximately 19h. We started 3 hours late the jam and as I said we took time to eat and sleep at least 8h / day.
We were two so we had 38 man hour
Here is the time we spent (approximately) :
- Pure GameDev : 20h
- Being Stuck : 10h total
- Shaders/Particules : 2h (we gave up)
- Auto tiling / Tilemap (we partially gave up) : 2h
- Git / Export : 6h (yeah... we should have read the godot gitignore recommendation before trying to merge our branches... + merge error)
- Musics making and searching for sea sounds : 3h
- Game export and testing (making sure that there was no obvious bugs and that the game worked on itchio) : 2h30
- Visuals / Itchio page : 1h30
- Game Design : 1h (hard to tell because it was often at the same time as the gamedev)
What we did wrong : No clear map / arrow or indication to known where the player is, Bad tutorial, We tried to do shaders without knowing anything about it
What we did well : We were not too stubborn and gave up on the things that were not that important as a whole (80/20 rule I think?). We managed time well and concentrated on the essential things with an initial to do list. We also knew we coulnd't do everything at the same time so we created some other tasks to do in // (music, visuals, UI etc)
We will try to do better next time :D
Now its your turn ( if you want ! ofc)
EDIT After the jam :
We are really happy with the results -> 68 overall, 22 theme, 100 gameplay, 143 visuals !
We clearly need to improve the visual aspect and global feel of the game, also the tutorial was causing problems and people where geeting lost.
Based on the feedbacks we got from you all, we created a list of the things that we plan to add to the game in order to challenge ourselves and improve ! Those in bold are more likely to be added as they seemed more "critical" based on your feedbacks and what we planned to do during the jam anyway.
Gameplay :
- Arrow indicating the spawn
- Ship rotation to be more fluid
- Ajout d'obstacles / mobs
- Better tutorial + needs to disapear after x seconds or after quitting the spawn
Améliorations graphiques/sons :
- Collision hit sound + small animation
- Moving sea
- Water trail
- Some seagull
- Wind sound at max speed
- Some more island decoration
- Shadow for the ship and island
- Idle and moving animation for the ship
- Volume slider