This game has an astonishing level of quality for a jam submission. You're spoiling us with multiple mini-games, incredible artwork, atmosphere, a charming storyline and characteristic polish. In my opinion, you have a solid foundation for a commercial game here. That's what I came here to say and I could stop now because you've ticked all the boxes.
There are a few small and common niggles that other people have mentioned. I'll only repeat one of those: I would like the pace to be snappier. If you were to make this into a commercial game, I would love to see your characters in a more involved storyline and some deeper gameplay. For what it is now, I find it extremely impressive. Bravo to you both three!.
Really cute game and story. The mini-games (?) were all really easy to pick up and easy enough to enjoy. In the storyless mode it would be nice if the player could move a little more quickly, but I can see that movement speed is useful to control when hiding from the manager.
A super cute game with a story rivaling the (good) nonsense of a Saturday morning cartoon. The individual arcade games were surprisingly skill-based (with one exception I can note), simple enough to pick up quickly, and just sticky enough to be annoying when you have to walk away to jump into a garbage can…
I felt as though evading the manager was a bit underemphasized overall (I hadn't picked up that I would need to until after he caught me a couple of times), and the consequences of being caught were too minor for me to notice, but I ultimately still enjoyed the game, and look forward to seeing if this concept gets developed further!
Comments
This game has vibes for days! I inadvertently lost my progress when I panic-spammed ESC to hide from the manager. Excellent work!
OH NO IM SORRY😭😭😭. I appreciate your dedication and patience through that, thanks for playing!
This is so very good with so much polish! I expect to see Golden Axe in the arcade in the next version 🤣
thanks for playing! That might be a little hard haha
This game has an astonishing level of quality for a jam submission. You're spoiling us with multiple mini-games, incredible artwork, atmosphere, a charming storyline and characteristic polish. In my opinion, you have a solid foundation for a commercial game here. That's what I came here to say and I could stop now because you've ticked all the boxes.
There are a few small and common niggles that other people have mentioned. I'll only repeat one of those: I would like the pace to be snappier. If you were to make this into a commercial game, I would love to see your characters in a more involved storyline and some deeper gameplay. For what it is now, I find it extremely impressive. Bravo to you
boththree!.Really cute game and story. The mini-games (?) were all really easy to pick up and easy enough to enjoy. In the storyless mode it would be nice if the player could move a little more quickly, but I can see that movement speed is useful to control when hiding from the manager.
A super cute game with a story rivaling the (good) nonsense of a Saturday morning cartoon. The individual arcade games were surprisingly skill-based (with one exception I can note), simple enough to pick up quickly, and just sticky enough to be annoying when you have to walk away to jump into a garbage can…
I felt as though evading the manager was a bit underemphasized overall (I hadn't picked up that I would need to until after he caught me a couple of times), and the consequences of being caught were too minor for me to notice, but I ultimately still enjoyed the game, and look forward to seeing if this concept gets developed further!