On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Paws and PrizesView game page

"Game, Set, Paws! Everyone is a winner at Paws & Prizes!
Submitted by Dishcan Games, Kayla, Carmy01 — 4 minutes, 56 seconds before the deadline
Add to collection

Play game

Paws and Prizes's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

This game has vibes for days!  I inadvertently lost my progress when I panic-spammed ESC to hide from the manager.  Excellent work!

Developer

OH NO IM SORRY😭😭😭. I appreciate your dedication and patience through that, thanks for playing! 

Jam Host(+2)

This is so very good with so much polish! I expect to see Golden Axe in the arcade in the next version 🤣

Developer

thanks for playing! That might be a little hard haha 

HostSubmitted (1 edit) (+2)

This game has an astonishing level of quality for a jam submission. You're spoiling us with multiple mini-games, incredible artwork, atmosphere, a charming storyline and characteristic polish. In my opinion, you have a solid foundation for a commercial game here. That's what I came here to say and I could stop now because you've ticked all the boxes. 

There are a few small and common niggles that other people have mentioned. I'll only repeat one of those: I would like the pace to be snappier. If you were to make this into a commercial game, I would love to see your characters in a more involved storyline and some deeper gameplay. For what it is now, I find it extremely impressive. Bravo to you both three!.

Submitted(+2)

Really cute game and story.  The mini-games (?) were all really easy to pick up and easy enough to enjoy.  In the storyless mode it would be nice if the player could move a little more quickly, but I can see that movement speed is useful to control when hiding from the manager.

Submitted(+2)

A super cute game with a story rivaling the (good) nonsense of a Saturday morning cartoon. The individual arcade games were surprisingly skill-based (with one exception I can note), simple enough to pick up quickly, and just sticky enough to be annoying when you have to walk away to jump into a garbage can…

I felt as though evading the manager was a bit underemphasized overall (I hadn't picked up that I would need to until after he caught me a couple of times), and the consequences of being caught were too minor for me to notice, but I ultimately still enjoyed the game, and look forward to seeing if this concept gets developed further!