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Draw The 0 Element's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #13 | 2.711 | 3.250 |
Audio | #14 | 2.398 | 2.875 |
Fits the Theme | #14 | 3.023 | 3.625 |
Overall | #16 | 2.356 | 2.825 |
Gameplay | #17 | 1.772 | 2.125 |
Art Style | #17 | 1.877 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Haha, funny drawings in the game. And really creative banana throws xD. But I think you have to make the movement a lot more smooth and really have to fix those enemy hit point issues. It takes a lot to kill the enemy and then move forward only to die again because the player movement wasn't that smooth. So overall cool idea but you could've expanded the idea of drawing your own spell by adding some other type of spells that we could also draw and switch between. That would be interesting. Also nice choice of levels, one in sky with birds, one in water with sharks and one on land with monkeys. Cracks me up. xD
Its a cool idea with a lot to work with. I like that you can draw your own image for a spell. However, I find the hitbox to be inaccurate at times or some of the enemies do not detect the hit. The enemies are really strong and take a lot of work to just kill one and I think movement can be a little bit cleaner. Also you can draw outside of the box if you move the mouse fast enough and sporadic enough for it to draw outside. Don't know if the hit detection matters ifs outside but for the ones inside it doesn't detect much.
Cool idea to let the player draw his spells. The game in itself is also pretty cool, maybe the enemies are a little too hard to kill. To be fair, I wasn't expecting the "banana" XD
The "banana" is my favourite part