Thank you for the critique! I totally agree on the lack of explanation on where to go in the game, especially with the initial camera view only showing a segment of the level. Next time I will definitely find a way to make that better. I also agree that the game wasn't very polished. I kind of focused on getting the levels done at first and integrating everything I needed to, and in the end I didn't get to play test that much or fix some bugs, which is something I should work on for next time! You brought up many good points which I will keep in mind for next game!
JijiTheGreat
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Thank you so much on this very detailed critique! I definitely agree that I needed some sort of objective, especially since most of the stage is off the initial camera view. I also agree on the visual overload which you talked about. Once I figured out that you could make some sort of pseudo animation with instantiating I think I got a bit to excited with it! These are great points you brought up and I'll make sure to address them next time!
This was a fun game! The title screen animation was a nice touch. I liked the mechanic of choosing a weapon before you starts since if you die you could always try something else ( at least for me ), which I thought was a nice way to address the theme. The music was also fun and added to your game well! All in all your game seemed really polished!