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One Slot Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #10 | 3.500 | 3.500 |
Creativity | #20 | 2.900 | 2.900 |
Visual | #21 | 2.600 | 2.600 |
Audio | #24 | 1.300 | 1.300 |
Overall | #25 | 2.250 | 2.250 |
Enjoyment | #26 | 1.600 | 1.600 |
Game Play | #26 | 1.600 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (Separate by comma)
HexTree
Links to Devlog, Blog, or Vlog (Optional)
Devlog (5 daily updates and 1 postmortem) are in project page (https://hextree.itch.io/one-slot-tactics)
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Only the $50 raffle for devlogs, but not the ranked criteria prizes
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Comments
A nice twist on sharing the inventory slots! It will be nice if you did take this further and make the game you planned to, I know that making a game in a short time is very challenging!!
Keep jamming
The dev log is a fascinating read! Thank you for not giving up on this! I think after the jam, you could really build that shared inventory system into something special! It's a great twist, and I can't wait to see it! I love the idea of a tactics-based game that can kinda amount to enemies trolling each other, too :D
It is great that you got as far as you did, and I think you'll get even farther next time! Keep codin' and jammin'!
Loved the art; it would be fun to see where the shared inventory mechanic goes if you choose to develop this further. Cool idea; thanks for sharing this!
Good pixelart and a very interesting concept, if you do keep working on it i see it being very fun to play with the inventory mechanic