I had quite a bit of fun tackling this one. I eventually got some success, but yeah... I suffocated a LOT. I was able to get this to run, but I do recommend including some effects / display options down the line so that people can make adjustments for varying hardware. You never know what kind of potato someone will try to run Unreal projects on :)
That said, excellent jam, and I look forward to seeing how things go from here!
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Seven Keys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #12 | 3.479 | 4.400 |
Audio | #18 | 2.688 | 3.400 |
Creativity | #18 | 3.004 | 3.800 |
Overall | #19 | 2.583 | 3.267 |
Theme | #19 | 2.530 | 3.200 |
Game Play | #24 | 1.897 | 2.400 |
Enjoyment | #25 | 1.897 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (Separate by comma)
Michael Leonard (Feargan)
Links to Devlog, Blog, or Vlog (Optional)
UPDATE: Post submission deadline addition of V-Sync/Graphics options version available here: https://t.ly/MJ_mR (OneDrive) This is being provided to enable those that need these graphics options to play the game.
Devlog:
https://feargan.itch.io/seven-keys/devlog/759465/devlog-in-raw-form
Game Design:
https://feargan.itch.io/seven-keys/devlog/759516/seven-keys-game-design
Design Choices and What I Would Update:
https://feargan.itch.io/seven-keys/devlog/759949/design-choices-and-what-i-would-update
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Yes
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