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Glitters More Than Gold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Community Spirit | #1 | 4.857 | 4.857 |
Originality | #1 | 4.571 | 4.571 |
Fun | #3 | 4.286 | 4.286 |
Use Of Theme | #4 | 4.000 | 4.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or Solo?
Solo.
Credit:
Images are all original, done in Aseprite.
Background Audio is original, done in FL Studio.
Fonts:
IM Fell DW Pica SC [https://fonts.google.com/specimen/IM+Fell+DW+Pica+SC?category=Serif#about] was designed by Igino Marini and uses the Open Font License.
Lora [https://fonts.google.com/specimen/Lora?category=Serif&query=lora#about] was designed by Cyreal and uses the Open Font License.
How/where did you put the theme in your game ? (in short)
The game is about detecting fraudulent relics: things which have been made with or mixed with something which is not ordinarily in it. These fraudulent elements do not ordinarily belong to the relics.
Did you (you or your team) do the graphisms yourself?
The graphics were done by myself in Aseprite.
Did you (you or your team) do the musics and sounds yourself?
The audio was done by myself using FL Studio.
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Comments
Use of theme: 4, I put 4 because I feel that a little bit of context goes out but it is very well implemented.
Originality: 4, It is the first game to use those mechanics.
Fun: 4, I really did not enjoy it much, not because the game is bad, but because there is a lot of text and my mother tongue is not English, so I was confused enough. however I could see that in the comments many found it funny so I guess it is.
Community spirit: 5, I will use this section for graphics. The graphics in pixel art 10/10 are very well done.
:D
I enjoyed mixing the solutions, so many to choose from and not sure how I won tbh lol I had fun playing, seeing the patterns which changed during the next game which gave it more of a clue for the genuine cook book for elements. The art was fun the only thing that was missing would be some sounds effects to pouring or glass *tink when picking it up. Love the graphics too fun pixel art.
Had to put down some notes in order to recognize materials ... still managed to fail, I guess I'm not made to be an alchemist :p
I like the approach you took for this game, it's dead simple but too clever at the same time ! I'm sure if you add some more features like a book presenting the potions and something like money to buy extra stuff like additional potions or a third glass (just giving random thoughts) you can get a nice little game !
This game is one that I've been waiting to try out as I saw it progress on the Discord and I'm glad to say it lived up to expectations! Like some others have said, 8 elements gives quite a few combinations for players to be expected to figure out with various interactions, but overall I'm very impressed.
This game takes a while to get used to but it is somewhat satisfying.
Really original take on the theme and cool idea for a game.
I feel the one thing it's missing is a sense of urgency. Puzzle games like this can really benefit from a simple clock of some sort that gives the gameplay a more challenging feeling. Not sure how you'd justify it in terms of game logic. Maybe the customers bringing the relics could get fed up of waiting and take their relics to your rival alchemist in town if you don't appraise them in time.
Check out the point and click game for this jam 'Fate of Humanity' I feel that took simple puzzle challenges and set them against a clock that made the whole game come together nicely.