I may be a few days late to the party but here's my first post. I've been playing around with some ideas on how to implement my project but I think I have it all figured out.
I've never made a game before, so the learning curve is significant (I doubt I'm alone in this). The first task I wanted to complete was getting my physics simulation up and running. Box2d makes this very easy so that was no problem. The next was tougher: procedurally generated terrain. Maybe not the best place for a new developer to jump in, but I find the topic interesting. I actually found it fairly easy to achieve for my 2d game by using Box2D ChainShape + midpoint displacement. Where I got stuck was how to render this terrain. After much researching, I learned all about creating meshes and rendering them with shadres.
Feeling good about my progress so far.
And here's the BitBucket repository