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A jam submission

JiView game page

Fragment of a game in Godot for the Linux 2023 Game Jam
Submitted by angstyloop — 1 day, 18 minutes before the deadline
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Ji's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#362.0212.333
Linux compatibility#372.5983.000
Intention#392.0212.333
Completeness#401.4431.667
Implementation#411.7322.000
Overall#411.9632.267

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer (1 edit) (+1)

That's about what I expected haha. Thanks for playing for so long, and thanks for the positive feedback. This was a lot of fun and very educational, and I will continue development on this game soon.

There are objectives on the NW and SW diagonals (relative to the spawn point) but no clues point there. You can get to them quickly with dragonfly (all green). The SW diagonal leads to a boss fight which is one of the objectives. The NW diagonal leads to an enemy that is also part of multiple objectives.

The .pck file and the executable binary file are just what Godot produces for Linux builds. I think packaging them both into a single zip is a great idea. I will do that at some point.

I'm not so sure the windows executable will even work lol. I will probably just remove it - I was just excited to test out the build features of Godot heh.

Host(+1)

Oh cool, I'll make some time to check out those locations :)

Developer

Wow, thanks!

Host (1 edit) (+1)

The art shown here, and concept as described on the game's page is exciting and compelling!

I wasn't certain how much of that was implemented before the end of the jam, and wasn't able to work out how to fulfill any of the objectives. I was able to execute the special abilities described on the game page, and I was able to walk around to temporarily reveal blue tiles. If I went too far away from the blue tiles, I would eventually be eaten by a large mouth, but other than that, I couldn't find any active or responsive elements in the game after 20 minutes or so of playing/exploring.

If I've missed something, I'd be happy to take another look, but if not, I hope that you're feeling positive about what you were able to accomplish and what you were able to learn from the experience. If you continue working on the project, I'd love to see more!


I imagine that you've chosen to distribute your game as loose files to reduce the amount of redundant uploading you need to do. In principle, packaging platform-agnostic data separately from platform-specific binaries can be a good idea, but it has a number of disadvantages here. Itch isn't set up with this in mind, and users running the Itch app will only be presented with the option to install one file at a time (switching to a different one will remove the currently downloaded one). Loose files downloaded via HTTP/HTTPS also cannot preserve executable permissions, but zip or tar archives can.

My recommendation would be to upload all the files necessary to run the game within a single zip archive or via Itch's upload tool Butler. You could include both Linux and Windows executables in a single archive if you wanted and mark that as being compatible with both platforms, but most people seem to prefer separate downloads per platform. Hope that's helpful!

Developer (1 edit)

I posted reply as a comment by mistake, so check that out. Thanks for play testing!

Just curious - did you get sound? I made two pieces of music for the game, but for some reason I can only hear the audio when I'm already playing audio with another application.

Host(+1)

Yep, I had audio! Not sure what the hurdle you've faced there is - I haven't heard of users encountering that with any of my Godot games. What audio server do you use? I'm running Pipewire here.

Developer

Yeah I'm using Pipewire too. Since it works for you, there is probably something interfering in my own environment. Thanks for helping me narrow it down! It will make troubleshooting faster.

Host(+1)

No worries! Good luck with tracking it down - if you need a hand, feel free to reach out.

Developer

Thanks cheese!