Yep, I had audio! Not sure what the hurdle you've faced there is - I haven't heard of users encountering that with any of my Godot games. What audio server do you use? I'm running Pipewire here.
Yeah I'm using Pipewire too. Since it works for you, there is probably something interfering in my own environment. Thanks for helping me narrow it down! It will make troubleshooting faster.