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Midnight mesiah's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #238 | 2.860 | 3.133 |
Innovation | #284 | 2.739 | 3.000 |
Art Direction | #290 | 2.799 | 3.067 |
Game Design | #295 | 2.739 | 3.000 |
Overall | #335 | 2.617 | 2.867 |
Theme | #388 | 1.947 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The level looks good and the game play feels nice. I got ran over a lot but it was still fun to play. I think the way this relates to the theme could be more apparent.
Good game easy to play, well done.
This was chaos, good work haha! I feel like the camera could have been closer to the player and followed them smoothly, as playing from a distance is strange to me. I like that the cars don't purely travel towards you, they have some leniency as they reach you, as they continue straight when they get really close (nice touch).
So this one gave me a good laugh. Nice use of particle effects like the splashing in the puddles, etc.
I find it funny that your character is using an umbrella during the zombie apocalypse and the cars must be driven by zombies because they aimed for me instead of the zombies.
Fun time!
It is a nice little game, although I had to read the Comments to know what to do and how the Game is supposed to fit the theme. Like the others already said the difficulty with cars, zombies and cars from behind is a bit frustrating. But altogether nice work! Keep going you are doing well!
Thanks for the kind words :)
I had fun! I laughed when an oncoming car just went full homicidal and was driving straight down the side walk. Sticking to just the right side of the map will allow you to go on forever it seems without danger. Even doing nothing zombies just fall apart on the players circle so maybe some thicker zombies in the mix next time! Best part of the game is trying to time when to run the pack of humans to the safe zones. More incentive to cross sides or forced crossings could make the player have to make more choices. Great work!
Thanks for the kind comment. The game sure needs some polish :)
I like the surreal environment, really fitting. Figuring out the game mechanics didn't take me too long, although some on screen hints would have been a nice touch. The game was fun to play, clever idea to use the area around the player to both shoot zombies and gather hoomans. However, cars approaching from behind got lots of cheap kills in - an exclamation mark to give a warning would maybe ease the frustration a bit. Nice entry to the jam and a 3D one as well - I still don't have the courage to do anything 3D for a jam! Good job!
Dead Zombies: 26
Dead Hoomans: 3
Saved Hoomans: 2
Hey. Thanks for playing the game. Glad you liked it. The road is a dangerous place, but thanks for the suggestion :)
This concept has a lot of potential, but I just couldn't figure out how to play. The only instructions I saw were WASD, but I didn't know what to do with all the humans and zombies. Also, the fact that cars can just spawn right behind the player and kill them instantly seems broken.
Thanks for playing our game. I guess the game could use a bit of tutorial but there is not enough time when participating in a game jam. But the game could be polished at a later stage.
this was fun!
Thanks :)