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Daisy Chain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #16 | 3.867 | 3.867 |
Art Direction | #29 | 4.067 | 4.067 |
Overall | #55 | 3.600 | 3.600 |
Game Design | #78 | 3.500 | 3.500 |
Fun | #109 | 3.333 | 3.333 |
Theme | #213 | 3.233 | 3.233 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool game. Loved the art, the concept was really unique. Pretty difficult but still enjoyable. Also experienced a neat bug where the yellow orb made the ball keep growing until the camera was up in the sky. Also enjoyed the mini dev log on the game page, thanks for that!
Thanks so much! Appreciate the feedback!
eases you in! very easy to figure out, but gets hard quickly!
great work on this!
Thanks!
Pretty fun, not sure I was understanding the nuances in higher levels, lucked into the top spot in the first level though ^^;
nice job and thank you!
I really liked the art style until the So Friggin High level. The nearest edge of the right rock is impossible to see, so it's really hard to get a line on the center of the stone, where the recharges are at, especially when the camera is moving around with the ball.
That out of the way, this is really good, and I'm happy to say I placed on a few leaderboards, which I don't think I've ever done before. Really impressive work, and a lot of cool mechanics. Great job!
Thank you so much for the feedback!
Really liked the art style and the feel of the game, the leader board was a nice touch and kept me playing to try and get a spot 😄.
I really love the visuals in this one, maybe my favorite game visually that I've seen so far. That said I think the UI elements / explanations could've used a bit of refining though, they were a liiitle bit too wall of texty for my taste, I always know cause when I a heap of explanation pops up my brain like mentally sighs haha. That said, the game was fairly easy to understand. I like that you kept the explanations around so that I was able to go back and actually read through them after failing multiple times but I think onboarding the player "softly" is always preferable if possible. Criticisms aside, it's a pretty interesting idea, move or die with some extra movement options thrown in and a really cool visual style. I really like the character btw, very cool looking model with the wireframey body. Awesome work!
Thanks for the excellent feedback!
You made a great Itch page, I havent seen nothing like this before in a jam. And the game has same standards, absolutly great
Thank you so much!
Nice game.
What I like :
- The aesthetic
- The concept
- Juicy
- Leader-board
- Level menu
What can be improve :
- Clickable zone can be even more forgivable (especially when you are far), to get the pleasure of chaining even if you're unskilled :) !
- Human are not 'raycast-able'
- Character Sound FX too subtle.
Hope it helps.
Overall that's a great game, well polished. Keep up the good work !
You are absolutely right! Humans should be raycastabale and I really can't believe I missed that! The other feedback is great as well but all things that I considered during creation. Damn - I still can't believe I didn't make humans a target! Thanks!
Point-and-click movement with a camera that also moves isn't a good fit for a game that requires fast and precise movement, but if I could find a good angle for the camera I could complete some levels without moving the camera at all. Also the downtime while aiming a cannon or traveling down power lines were useful for moving the camera. But when the camera doesn't get in the way, the game's really fun and I like the inclusion of an online leaderboard. Overall really good!
Thanks! Yea - the intent was that you would basically AIM before MOVING. So pick a good angle at start of game and then find angles while character is moving (either to target or along power line etc.) A few days isn't enough time to really get the game feel perfect but I'm still overall pretty happy with the results given the time constraints. Thanks again!
This game is one of the uncomfortable point and click game I've played. The camera always move and its not smooth, it makes clicking on a target much hard.
The gameplay isn't really good because of the uncomfortable clicking.
I've got many infinite inflating glitch many times in a level with size restoring items.
However, I like the nice feedback and the cartoony artstyle. good job.
Thanks for the feedback and sorry to hear you had so many issues!
Really interesting! Liked the art style a lot and the concept fit very well into the theme.
First of all the artstyle here is very cool, and the environments. The idea for gameplay is unique. The leaderboard is also nice to see. It would be cool if more highscore-oriented games added a leaderboard. I really don't have anything negative to say about this. It's a solid entry in my opinion.
Thank you!!
Liked the art and music, and the puzzles were fun. Rotating by scrolling the mouse wheel rather than click and drag took me a while as click and drag is just a habit built in by all the software I use.
Grats on submitting!!
I liked it. i made it to level 8 i think. the difficulty curve was pretty high to me lol but fit with the theme of the game. liked the graphics. music default level is a little loud.
hope you continue to work on this project.
Wow thank you so much! That’s awesome and yes it’s difficult on purpose :) glad you enjoyed it
Hello, definitely interesting idea. Graphics kinda on drugs butfits the theme. Well done!
Great concept! Really loved the artstyle and the theme along with the music, which I found that went really well together. Broke a few records, however I did not make it past the morphine level ahah. Some levels really require precise skill with the mouse, something I lack.
But great game, would easily pay for something more deeply developed :)
Thank you so much! I did intend for the last few levels to be difficult and didn't think everyone in the jam would complete them.
Very interesting idea. I had fun while trying to make high score so every stage has high replayability potential.
And Arts... <3 I just love it looks so good like a cartoon movie. Even watching those gifs gives me pleasure. Nice work mate ^^
Edit : Oh and I want to add it may need a bit more tutorial to explain how game works. Its a bit confusing :/
Thank you so much for the feedback! I agree that a better tutorial would be needed!
Everything about this game is unique! The 'cel-shaded' effect is a personal favourite, the core mechanic I've never seen before and the difficulty progression is clean. This would also be insane for speedrunners, nice work!
Thank you so much - I had speedrunners in mind while making it :)
I love this artstyle! really nice and beautiful!
Thank you so much!
Now that was a challenge - thanks for the submission! I think that you really nailed a running theme and art style which soaked through this game. Every detail, UI, and asset really gave a coherent feeling. The gameplay itself was intriguing albeit a bit hard to understand at first. The sobriety test was a real challenge however I am proud to have the world record (for now)
As for feedback, I think that perhaps the snapping radius to interactable elements could have been a bit more generous and on some of the levels I felt like I won with just a sliver of bonus. Like the one where you had to fly around the island, I had to zig-zag in order to get just enough points. But hey, I made it through so it wasn't impossible!
If you have the time, please consider rating our submission - thanks!
Lawn & Order
Thank you for the incredible feedback and I did *consider* making the snapping radius slightly larger but decided against it. With more playtesting from different people I'm sure it would end up being larger :)
I'm starting to rate submissions now and will be prioritizing those that commented first. Thanks again!
Edit: Oh and regarding Heroine (flying level) - zig zag was the solution I had in mind while making it so you did it correctly :) I wanted the last 2 levels (before the crazy final level) to be just barely possible