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vxr's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #44 | 2.632 | 2.632 |
Gameplay | #48 | 2.316 | 2.316 |
Mood | #56 | 2.105 | 2.105 |
Overall | #58 | 2.026 | 2.026 |
Audio | #61 | 1.053 | 1.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Sweet animations :D As others have said, the orbiting motion works really well.
Graphics are cute. I really like those motions.
Cute graphics. I like how the flower encircles the enemy to destroy it.
I tried to go for a soothing feeling, to 'calm' the quaking blocks, I will do a post jam version with more polish in the fx (trying to make them more satisfying).
I had to watch the trailer to understand that you had to hold down space bar than spam it to fire in a way that can kill the blobs. I was there pressing space as fast as I could and and first blob never died
That's a good comment ! I am too much into danmaku conventions (where you just hold to spam fire at the ennemies)