Thanks for playing!
bodCodes
Creator of
Recent community posts
Many thanks for playing and posting your insights.
The progression is largely linear with the exception of the enemy gen rate which is exponential, partly to ensure finite playing time and partly to allow new players to find their way. I sacrificed difficulty options to meet the jam deadline :(
There is however some randomness in the allocation of each upgrade type which is intended to offer a little replay variety since distribution affects strategy somewhat. The upgrade gen rate is constant but in the late game you have to juggle harder to continue gathering new upgrades whilst doing battle :) My guess is the spikes/lulls you see come from certain upgrade type biases affecting the balance.
It's true that if you last long enough it's complete mayhem ;) Thanks again for taking the time to give this feedback.
This game has excellent playability. Plenty of experimentation possible and looks good. On theme.
I think the base manoeuvrability of the craft could be increased to deal with fast approaching enemies; I found the best option in most cases was to move flat out, kiting enemies behind and firing backwards.
Worth developing further. Great job.
Right on theme! I really enjoyed the game loop; watching the simulation unfold after each decision. I seemed to be doing quite well but then I realised there were too many old dinosaurs and they suddenly died out... I felt bad but that's evolution I suppose ;) I will try another approach. Very playable with appealing art style. Well done!
Very satisfying, balanced challenge which I did eventually beat after falling repeatedly at the final wave. Really good theme, audio and visuals.
The game conveniently quits on completion but please extend the moment of glory ;)
Ravi de voir une entrée multilingue malgré les contraintes de temps de la Gamejam.