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Fear Of The Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #48 | 4.545 | 4.545 |
Audio | #51 | 3.182 | 3.182 |
Overall | #64 | 3.477 | 3.477 |
Graphics | #65 | 3.455 | 3.455 |
Gameplay | #84 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Challenging game. I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)
Very cool game, very good usage of light shader, cool story. Creative game idea. Good work.
I really liked the concept of this game, and am pleased to see someone else using a flashlight as an obstacle! Visually and aurally very well done. The mechanics are on the right path. Not having air control makes landing on swift moving platforms somewhat difficult, though with time and practise it's totally doable. I think the most jarring thing though is the hard camera flip when you change directions.
You have the seed of an excellent game here, and with a bit of polish this will really shine!
The graphics and audio are good, but the character movement has some space for improvement, especially on the jumping part.
With some tweaks this can be a very nice game!
Thanks for the piece of advice! I will try to improve the character movements.
Great aesthetics. I liked the movement of the camera a lot. The jump mechanic from the ground started to feel good after trying it for a while (basically you can "chamber" the jump so you only have to worry about releasing). Wall jumping was quite difficult however.
Thank you for playing my game and providing valuable feedbakcs. I will try your ASAP! When you are talking about difficult wall jump, do you talk about the wall jump you have to do to reach the exit or it is difficult in general ?
The controls are incredibly awkward (walljump if you press either left or right?) and combined with the lack of clear direction (as far as I can tell there is nowhere to go?) this has to be one of the worst platformers I've ever played. The idea, theme and aesthetics are neat though.
Thank you for playing my game, to some extent.
The wall jump controls are purposely made like that to go through some part of the level (e. g. : "chimenea" toward 2d checkpoint).
As regards the direction : you jump on the oneway platform to be out of reach of the second gard and its torch and then you see the check point on the top left corner of the screen. And then you try to find a way to reach it.
This is a game jam where everyone is welcomed to have fun. I shall recommend you choose more wisely your words when you provide feedbacks to people, for the benefit of everyone. One may think you scorn them and want to feel superior rather than help and support the people who share the same passion as you.
Yeah, I'm sorry, my wording may have been overly mean.