Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Night Of The Living BitsView game page

Не ассимилировать
Submitted by Mr_Mutant — 14 days, 12 minutes before the deadline
Add to collection

Play game

Night Of The Living Bits's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2642.6362.636
Audio#2732.2732.273
Gameplay#2952.1822.182
Overall#2972.4322.432
Authenticity (Use of resolution restriction)#3262.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
1, yes but there should be another theme on top of the low res idea, like have the low res thing be a rule and then have the theme!

Was the resolution a challenge?
honestly no, I think the low res if anything made the challenge easier,

What did you learn?
2 things
- learned sound design and " basics " of music
-I WILL NEVER RIG AGAIN!!!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Good job on making a 3D game look good in low res.  It's not the easiest thing to do.

The game could be a bit more responsive to what is going on.  The gun doesn't feel very good to shoot and it's hard to tell when your hitting the enemies or getting hurt.

Developer(+1)

I hope to improve on that in the future, personally i feel the guns could have some more kick and fluidity to match better with the movement. but thanks for playing still! did you find the purple crystal?

Developer

So I have made a recent version that has the correct 64 x 64 (soz about that) however i liked the original 1 so i still kept it up as well as the new patch version titled (64x64).

Developer

note for some reason it says i worked in a team but i put NO, however my dumbass put yes.

(+1)

It looks great but I think there actually might be too many pixel on screen for the jam, from the center point to either the left or right side its a bit more than 64 pixels wide, so that means the total length of the screen is more than double the allowed amount of 64.  you could fix that though by making the screen resolution smaller. You still have plenty of time to fix that otherwise it doesn't fit the jam just yet. 

Submitted (1 edit)

Additionally, the menu and the crosshair are both far bigger (or smaller, in this case) than 64x64.

Since you're using Unity, I suggest taking a look at their 2D Pixel Perfect package (despite what it says, it works for 3D as well).

Developer

Il have a lookie when i get back from my trip, thank you!!!

Developer

check recent ^

(1 edit)

The title screen and menu are still above limitations still, I would try making them with pixels that line up. There also seems to be an issue where the pixels turn into half pixels and expand the amount of pixels on screen,  I would recommend finding a pixel perfect tool for unity.

There were themes though...

Optional Themes:

Here are the multiple OPTIONAL themes, you can use one, two, all of them or none of them, it's just to help along those of you who like the extra challenge or need some inspiration

  • Infiltration
  • Always Moving
  • Parallel Universe
  • You Are The Weapon
  • Recoil
  • Hotdogs
  • Slippery
  • You Are Terrifying
  • Life As An NPC
  • It's Not Really There
Developer

ik since i did parallel universes but its too meany

restrict it to one is what im saying and make the text a little larger