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No Adventure, No Fun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #314 | 1.753 | 2.600 |
Graphics | #335 | 1.753 | 2.600 |
Gameplay | #336 | 1.618 | 2.400 |
Overall | #356 | 1.450 | 2.150 |
Authenticity (Use of resolution restriction) | #364 | 0.674 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me , It was fun and stressful at the same time
Was the resolution a challenge?
I make a 270x175 resolution game with 16x16 assets. The screen scaling is very hard and i overcome it by make it windowed and set the resolution based on my pixel perfect camera screen
What did you learn?
It helps me to improve my design and how to manage time properly.
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Comments
It's not 64x64, but still a pretty fun game!
As other comments have pointed out, it's not really a 64x64 game, but otherwise it's a nice little maze explorer. Could probably use some more puzzle variety, but it was enjoyable enough.
It's a cute little game but like, you had one job...
"I make a 270x175 resolution game."
Fun Fact: In 1977, 280×192, only a few pixels larger than your game, was considered high resolution on the Apple ][.