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Blur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #59 | 3.761 | 4.714 |
Gameplay | #104 | 3.419 | 4.286 |
Overall | #155 | 3.504 | 4.393 |
Graphics | #207 | 3.077 | 3.857 |
Authenticity (Use of resolution restriction) | #237 | 3.761 | 4.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo
Was the resolution a challenge?
Blur is heavily dependant on sound, so it wasn't super challenging :)
What did you learn?
Writing a good script is hard, sounds-driven game design is hard
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Comments
What a genius way to tie the gameplay with the resolution. Most creative idea I've seen in this jam so far and a very enjoyable little game.
what a great way to integrate the resolution limitation in the actual gameplay, good job!
This was not only a great game jam entry, but just a genuinely great game :)
I was a little sad to see the manual override portion broke out of the 64x64 grid a little though.
Thanks Bucketon! I didn't think it broke the 64x64 grid, but it' s possible I had a bug or something :)? Thanks for playing!
Wow, super creative and original use of the resolution restriction! And it's always really cool to see games which are based around sound!
Thanks Nils!