Results
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
1 team member, I did all the programming, art, sound effects, and game design. I had fun!
Was the resolution a challenge?
The worst part of the resolution was trying to remember if the hashtag was #LOWREZJAM or #LOWRESJAM. My first prototype of this game was for the Apple ]['s LORES 40x40 display mode, so 64x64 gave me a little more room to work in.
What did you learn?
I had fun working with procedural maze generation (it's not hard!)
I like the pattern of having multiple generators available, and if the fanciest first one doesn't give good results fast enough, fall back to a simpler one.
I was reminded that sounds add depth to a game
I was reminded that my name just barely fits onto a credits screen on a single line, with a 4px wide font
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