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Climbr's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #295 | 2.023 | 3.000 |
Graphics | #311 | 2.157 | 3.200 |
Authenticity (Use of resolution restriction) | #315 | 2.832 | 4.200 |
Gameplay | #317 | 1.888 | 2.800 |
Overall | #317 | 2.225 | 3.300 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me!
Was the resolution a challenge?
The biggest challenge so far has been linking different numbers in the hud to different concepts, since there isn't really enough space for a label. I ended up color coding them.
What did you learn?
I learned that while using a premade engine can make game dev go a lot faster, it brings a whole new brand of frustrations (especially when it doesn't have community support)
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Comments
Neat idea! I seem to remember seeing a RESOLVE meter like that in another game where you climb things; I think a Japanese company made it ;] Great use of it here, it's easy to understand and makes a lot of sense.
The music is poppin'. Any chance for a link?
.love files are secretly just .zips so you can open it up and get the files directly that way, or if you want to stream them, I just posted them to soundcloud: https://soundcloud.com/sleep-tea/climbr-main-theme
I'm glad you liked it!
Thanks!
Very cute graphics! I like the stamina UI.
Reminds me of Downwell in reverse! :D
Cool game! I like the graphics and how the instructions are built into the background. Also, super cool logo intro :)
I'm glad you liked it! The intro is from the library I used to handle physics and camera stuff, pancake.
Nice! Simple idea executed well, congrats :)
I like how the levels are randomly generated but the movements feel a bit too slippery. Maybe change the accleration and deceleration so its more responsive?
Thanks for the feedback! I'll keep that in mind when I go back to clean up the movement over the next couple of days :)