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A jam submission

ClimbrView game page

See how high you can climb before you run out of RESOLVE
Submitted by Bucketon — 4 days, 15 hours before the deadline
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Climbr's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2952.0233.000
Graphics#3112.1573.200
Authenticity (Use of resolution restriction)#3152.8324.200
Gameplay#3171.8882.800
Overall#3172.2253.300

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Just me!

Was the resolution a challenge?
The biggest challenge so far has been linking different numbers in the hud to different concepts, since there isn't really enough space for a label. I ended up color coding them.

What did you learn?
I learned that while using a premade engine can make game dev go a lot faster, it brings a whole new brand of frustrations (especially when it doesn't have community support)

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Comments

Submitted(+1)

Neat idea! I seem to remember seeing a RESOLVE meter like that in another game where you climb things; I think a Japanese company made it ;] Great use of it here, it's easy to understand and makes a lot of sense.

The music is poppin'. Any chance for a link?

Developer

.love files are secretly just .zips so you can open it up and get the files directly that way, or if you want to stream them, I just posted them to soundcloud: https://soundcloud.com/sleep-tea/climbr-main-theme
I'm glad you liked it!

Submitted

Thanks!

Submitted(+1)

Very cute graphics! I like the stamina UI.

Reminds me of Downwell in reverse! :D

Submitted

Cool game! I like the graphics and how the instructions are built into the background. Also, super cool logo intro :)

Developer

I'm glad you liked it! The intro is from the library I used to handle physics and camera stuff, pancake.

Submitted(+1)

Nice! Simple idea executed well, congrats :)

Submitted

I like how the levels are randomly generated but the movements feel a bit too slippery. Maybe change the accleration and deceleration so its more responsive?

Developer

Thanks for the feedback! I'll keep that in mind when I go back to clean up the movement over the next couple of days :)