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A jam submission

Shooty Alien Game (WIP)View game page

A game where you shoot aliens in your spaceship, very original I know!
Submitted by Niki — 33 minutes, 27 seconds before the deadline
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Shooty Alien Game (WIP)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2192.7652.900
Authenticity (Use of resolution restriction)#2243.9094.100
Graphics#2372.8603.000
Overall#2392.9803.125
Gameplay#2732.3842.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Was the resolution a challenge?
Yes! It made the levels really small (8x8) So I tried to address this in the gameplay and make it cramped and actiony! Probably didn't succeed with that, but that was the idea.

What did you learn?
Once again learned, that making games which are not gimmick- but content-based, just takes time. It's hard to crank out legitimately good enemies and levels in just a few hours.

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Comments

Submitted(+1)

Nice little game :) at first I didn't use WASD to move around, so I only used mouse to move around and shoot stuff. 

Submitted

I won!

yay me!

Neat concept… i found that the best tactic was to just camp in a corner where my gun couldn’t push me around much… so when you keep working on it, maybe think of a way to discourage that kind of behavior :D

Also.. event.preventDefault() on the spacebar so it doesn’t scroll the screen.

Otherwise… nice work here! cool art-style and cool concept.

Developer

Thanks! and thanks for playing :)

Yes I definitely want to find ways to make the game less campy. Right now the balance doesn't work out with the player having a gun and the enemies being contact damage only. I think I will make bullets a limited resource somehow, so the player is encouraged to dash through enemies and avoid them instead of killing everything. But that'll only work if I push the game into more of a rougelike direction, which is what I'm planning atm.
Of course I'll also give some enemies guns to balance things out >:D

Yeah the space scrolling thing is more of a problem with the iframe losing focus on itch, I'm actually calling preventDefault() on all input keys, but the iframe just doesn't regain focus, because I'm also calling preventDefault() on left click. I think I fixed it on my local version, but I don't think I'll push a new build before the rating period is over.

Submitted(+1)

nice - and it gets frenzy quite soon :-) - only too short for the fun I was having

Submitted (1 edit)

A pity that movement (either with WASD or arrow keys) doesn't work.

Nice artstyle.

Developer

Unfortunately that's a bug, it only happens on itch, actually. If you reload the page sometimes it will work, I haven't quite figured out what causes it

Submitted(+1)

"Keep shooting" - they said. Hahahah

A really nice mechanic. Being going back after each shoot and this is the way you move! 

Congrats! ^^

Submitted(+1)

I like the knockback on the laser, WASD didn't seem to work for me so that's how I kinda got around the levels. This was fun! Great job! 

Submitted

Short but sweet! I thought the controls were pretty nice, even managed to play OK on a touchpad. The graphics are cool: I did notice that the pixels don't come up nice a crisp in my browser window, they are kind of blurred and smudged a bit (like interpolated). The sound of the laser is very satisfying :)

Developer

Thanks! Ah damn, I didn't test on chrome :,D Browsers are super weird about displaying  crisp pixels. I added one line of css, now it works in Chrome. I think hotfixes like this are ok by the jam rules.