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Robot Dodges Asteroids's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #314 | 2.271 | 2.714 |
Audio | #322 | 1.076 | 1.286 |
Gameplay | #325 | 1.315 | 1.571 |
Visuals | #325 | 1.434 | 1.714 |
Overall | #329 | 1.524 | 1.821 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No. This was a solo project, as far as I know.
Was the resolution a challenge?
The resolution was a challenge, yes. I actually got a comment on there when I had first uploaded it to the jam saying that it was not 64x64 and then at like 12:00am I realized that the background was originally a stock photo, that was too realistic for the jam.
What did you learn?
I learned to check my backgrounds and sprites for the game before making an argument.
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Comments
Good start! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
Hello Jupiter! Thank you for playing my game! Since you noticed it is super hard, I am gonna tell you why it is so weird and hard: its a training simulator. You are piloting that robot. Anyways, thanks for playing, and I hope you have a nice day!
Great first attempt! Keep doing jams you only get better :D
Thanks! I made this game entirely in scratch and Ibis paint x
I also learned that I suck at game jams
Everybody sucks when they start out, don't worry about it. Just take this as an opportunity to improve!
Your game is still much above 64x64 pixels. I suggest you go look at the top submissions from the previous years' LowRezJams to see what I'm talking about. You don't have to FIND tiny assets, you can draw your own even in MSPaint. There's still plenty of time to fix the game.
Nah I’ll just make pixel versions of all the sprites
I’m too scared to do this game jam but I also want to make my game for it… I don’t have enough time
And I’ve been putting off doing it for too long
Hey, don't be scared to participate in a game jam. The worst that can happen is you submit a game that isn't very good. But who cares if you do? What's important is that you've made something, and in the making, you've learned something. That's what it's all about.
You know how you get better at doing things?
You get better at doing things by doing the things. You want to make games? Then make games, even if they're not very good, or you don't have much time, and your next game will be better and your next game will be even better.
What I'm saying is, don't be afraid to participate, don't be afraid to submit whatever you have at the end of the jam, and be proud that you submitted anything and that you learned by working on what you did submit.
question: am I allowed to use the simplest programming language ever: scratch
You can use anything, as long as you make a game that's 64x64 pixels.
Ah. Ok. Also scratch has a lot of limits so im just trying to do everything that I can.
helpmyspacebarbroke
made some pixel things. Please don’t judge me if I don’t get enough time to get the 8bit sprites