Very unique game! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
Play game
A Cannoneer's Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #16 | 4.600 | 4.600 |
Audio | #23 | 4.100 | 4.100 |
Overall | #24 | 4.225 | 4.225 |
Authenticity (use of resolution restriction) | #77 | 4.600 | 4.600 |
Gameplay | #84 | 3.600 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me, though CC0 audio was used.
Was the resolution a challenge?
Text was a bit of an obstacle -- I ended up making the dialog box take up the whole screen and paused the game while dialogue was on screen.
What did you learn?
This was my second game made in Godot, so I've learned quite a lot of Godot specific things. I think I'll be able to refactor and reuse a good bit of code from this jam :)
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