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Jamie Whitmarsh || Game Audio Wizard

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A member registered Jul 26, 2021 · View creator page →

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Thank you so much! This is what we were thinking and hoping - appreciate your time and energy clarifying it for us! :)

Hey there! Thank you for the response, I wanted to ask for a bit of clarification. I'll use FMOD as an example.

FMOD allows me as the composer and sound designer to create an immersive audio experience using this external tool. It does not require payment, unless your game hits a certain income threshold (which does not apply to our jam plans!). There are code calls within the FMOD Api that allow us to use this functionality in our game and access the presentation of the assets I've created. Is this allowed? Or, am I as a composer/sound designer expected to be able to build all audio functionality with code and no middleware tools?

A second question I have is - technically a game engine (such as Unity) is running code at runtime that the game dev does not write. I would like to ask if that disqualifies Unity from being utilized? I saw that engines were mentioned as okay - but I'm curious where the line is as far as what counts as "code running at runtime" :)

The second question is not being cheeky - just an attempt to get a better sense of the boundaries, so we can appropriately participate in the jam, and plan our process and resources most effectively. 

Lastly - your response "If any of the above are premium, running their own code while the game is running and your code calls for functions from code you did not write (from a plugin) or it excecutes by itself then it would not be allowed." - does this ultimately mean that if a plugin is free, it is good to go? Or, is it that any one of the following disqualifies the asset: 1. premium, 2. running their on code, 3. executes by itself

If any of this doesn't make sense, just let me know! Just trying to get our tech stack sorted, ya know :D

Thank you!

Jamie

Nice work! I love the vibe, the artwork is so nice. I appreciated the mystery aspect of the game quite a bit - fun but not heavy!

Congratulations!

Not sure what to do with my duck, but I appreciate the world and the expansive map. I just really wanted to go right and couldn't! 

Thanks!

Not sure what to do with my duck, but I appreciate the world and the expansive map. I just really wanted to go right and couldn't! 

Thanks!

I like the vibe of this! Nice artwork and an interesting art style :)


Also if you press E after pressing E, you get some fun gibberish. Totally a bug but you could totally use that mechanic in another game! It kinda became a meta game for me :D

A lot of great things in here! I like how fluid things feel, and really appreciate the ability to adjust the camera sensitivity. 

Nice music, I wasn't sure at first with the sound palette being used, but it is quite catchy.

Congrats!

I enjoyed the art work I got to see. Was confused on how to play so I clicked the game page. 

The music captures the intensity, but the digital nature of the track clashes with the rural vibe of the artwork (and game theme).

One thought, you might swap E and space. It felt more natural to WASD around and use my other hand to water.


Thanks!!

I like the vibe! Also the changes in gameplay were welcome, I enjoyed the mini-game vibe of this. Nice work!

I enjoyed the vibe of this! Good use of the color scheme. I felt that the artwork had a bit of soul to it, which is nice. Discovering the shift key was fun. 

Always happy for more variety, but such is the life of jams!

Thank you :)

At least you got a good tan doing it 

Full Steam ahead! (get it???)

This was fun! Weird and dark, so that's neat. I enjoyed the vibe

This was fun! Enjoyed the art and music!

Fun to play, ran out bullets fairly quickly and was basically in trouble each time. Very ambitious for this time frame!

I like the vibe of the game! Because the camera moves whenever I push the arrow keys, I started to get a bit seasick. Sort of good for theme, but harder for game play. Looks/sounds great, great use of everything. The concept is super neat as well. I'm impressed!

Nice! Wish there were more music. Creating good puzzles takes time, I appreciate the quality of challenge to this game. I will definitely come back to this game!

I like it! Good vibe to it, I wish the bees were different colors to indicate different teams, but you covered that in the map as well. I enjoyed playing it!

Gameplay - Fun to play, and I appreciate the disturbing and dark vibe. I have no idea what just happened, but the gameplay seemed clear enough to me!

Music - at first I wish it developed more, once things escalated it did.

Resolution - seems like there are some elements that were not 64x64, which is unfortunate. 

World 3 is DLC :D